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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -1926,11 +1926,7 @@ endseg
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beginseg
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name "ovl_En_Attack_Niw"
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include "build/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_En_Attack_Niw/ovl_En_Attack_Niw_reloc.o"
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#else
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include "build/data/overlays/actors/z_en_attack_niw.reloc.o"
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#endif
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endseg
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beginseg
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@ -2581,11 +2577,7 @@ endseg
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beginseg
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name "ovl_En_Insect"
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include "build/src/overlays/actors/ovl_En_Insect/z_en_insect.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_En_Insect/ovl_En_Insect_reloc.o"
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#else
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include "build/data/overlays/actors/z_en_insect.reloc.o"
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#endif
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endseg
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beginseg
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