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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -30,20 +30,20 @@ ColliderQuadInit sQuadInit = {
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{ 0 },
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};
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Vec3f sUnusedVec1 = { 0.0f, 0.5f, 0.0f };
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Vec3f sUnusedVec2 = { 0.0f, 0.5f, 0.0f };
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static Vec3f sUnusedVec1 = { 0.0f, 0.5f, 0.0f };
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static Vec3f sUnusedVec2 = { 0.0f, 0.5f, 0.0f };
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Color_RGB8 sUnusedColors[] = {
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static Color_RGB8 sUnusedColors[] = {
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{ 255, 255, 100 },
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{ 255, 255, 50 },
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};
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Vec3f D_80865B70 = { 0.0f, 0.0f, 0.0f };
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Vec3f D_80865B7C = { 0.0f, 0.0f, 900.0f };
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Vec3f D_80865B88 = { 0.0f, 500.0f, -3000.0f };
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Vec3f D_80865B94 = { 0.0f, -500.0f, -3000.0f };
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Vec3f D_80865BA0 = { 0.0f, 500.0f, 1200.0f };
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Vec3f D_80865BAC = { 0.0f, -500.0f, 1200.0f };
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static Vec3f D_80865B70 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_80865B7C = { 0.0f, 0.0f, 900.0f };
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static Vec3f D_80865B88 = { 0.0f, 500.0f, -3000.0f };
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static Vec3f D_80865B94 = { 0.0f, -500.0f, -3000.0f };
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static Vec3f D_80865BA0 = { 0.0f, 500.0f, 1200.0f };
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static Vec3f D_80865BAC = { 0.0f, -500.0f, 1200.0f };
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extern Gfx D_0602B288[];
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extern Gfx D_0602AFF0[];
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