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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -27,13 +27,13 @@ void func_8097D130(DemoGo* this, GlobalContext* globalCtx);
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void func_8097D290(DemoGo* this, GlobalContext* globalCtx);
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void func_8097D29C(DemoGo* this, GlobalContext* globalCtx);
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UNK_PTR D_8097D440[] = { 0x0600CE80, 0x0600D280, 0x0600D680 };
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static UNK_PTR D_8097D440[] = { 0x0600CE80, 0x0600D280, 0x0600D680 };
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DemoGoActionFunc D_8097D44C[] = {
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static DemoGoActionFunc D_8097D44C[] = {
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func_8097CFDC, func_8097CFFC, func_8097D01C, func_8097D058, func_8097D088, func_8097D0D0, func_8097D130,
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};
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DemoGoDrawFunc D_8097D468[] = {
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static DemoGoDrawFunc D_8097D468[] = {
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func_8097D290,
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func_8097D29C,
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};
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