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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -51,13 +51,13 @@ void func_80987330(DemoIm* this, GlobalContext* globalCtx);
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void func_8098764C(DemoIm* this, GlobalContext* globalCtx);
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void func_80987658(DemoIm* this, GlobalContext* globalCtx);
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UNK_PTR D_80987830[] = {
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static UNK_PTR D_80987830[] = {
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0x06007210,
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0x06007D50,
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0x06008150,
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};
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u32 D_8098783C = 0;
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static u32 D_8098783C = 0;
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static ColliderCylinderInit_Set3 sCylinderInit = {
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{ COLTYPE_UNK0, 0x00, 0x00, 0x09, COLSHAPE_CYLINDER },
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@ -75,7 +75,7 @@ static DemoImActionFunc sActionFuncs[] = {
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func_809872A8, func_809872F0, func_80987330,
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};
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Vec3f D_809887D8 = { 0.0f, 10.0f, 0.0f };
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static Vec3f D_809887D8 = { 0.0f, 10.0f, 0.0f };
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static DemoImDrawFunc sDrawFuncs[] = {
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func_8098764C,
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