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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
This commit is contained in:
petrie911 2020-11-23 20:34:32 -06:00 committed by GitHub
parent 89f89ac5ea
commit 3aa76152c5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
61 changed files with 209 additions and 1264 deletions

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@ -51,13 +51,13 @@ void func_80987330(DemoIm* this, GlobalContext* globalCtx);
void func_8098764C(DemoIm* this, GlobalContext* globalCtx);
void func_80987658(DemoIm* this, GlobalContext* globalCtx);
UNK_PTR D_80987830[] = {
static UNK_PTR D_80987830[] = {
0x06007210,
0x06007D50,
0x06008150,
};
u32 D_8098783C = 0;
static u32 D_8098783C = 0;
static ColliderCylinderInit_Set3 sCylinderInit = {
{ COLTYPE_UNK0, 0x00, 0x00, 0x09, COLSHAPE_CYLINDER },
@ -75,7 +75,7 @@ static DemoImActionFunc sActionFuncs[] = {
func_809872A8, func_809872F0, func_80987330,
};
Vec3f D_809887D8 = { 0.0f, 10.0f, 0.0f };
static Vec3f D_809887D8 = { 0.0f, 10.0f, 0.0f };
static DemoImDrawFunc sDrawFuncs[] = {
func_8098764C,