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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -44,15 +44,15 @@ void func_8098FEA8(DemoSa* this, GlobalContext* globalCtx);
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void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx);
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void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx);
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UNK_PTR D_809900E0[] = {
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static UNK_PTR D_809900E0[] = {
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0x06002F48, 0x06003C48, 0x06003848, 0x06004848, 0x06004E48,
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};
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UNK_PTR D_809900F4[] = {
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static UNK_PTR D_809900F4[] = {
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0x06003588, 0x06004C48, 0x06003348, 0x06004448, 0x06004648,
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};
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u32 D_80990108 = 0;
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static u32 D_80990108 = 0;
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#include "z_demo_sa_cutscene_data.c" EARLY
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