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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
This commit is contained in:
petrie911 2020-11-23 20:34:32 -06:00 committed by GitHub
parent 89f89ac5ea
commit 3aa76152c5
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GPG key ID: 4AEE18F83AFDEB23
61 changed files with 209 additions and 1264 deletions

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@ -44,15 +44,15 @@ void func_8098FEA8(DemoSa* this, GlobalContext* globalCtx);
void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx);
void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx);
UNK_PTR D_809900E0[] = {
static UNK_PTR D_809900E0[] = {
0x06002F48, 0x06003C48, 0x06003848, 0x06004848, 0x06004E48,
};
UNK_PTR D_809900F4[] = {
static UNK_PTR D_809900F4[] = {
0x06003588, 0x06004C48, 0x06003348, 0x06004448, 0x06004648,
};
u32 D_80990108 = 0;
static u32 D_80990108 = 0;
#include "z_demo_sa_cutscene_data.c" EARLY