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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -39,12 +39,12 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
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};
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Gfx D_809C2590[] = {
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static Gfx D_809C2590[] = {
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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Gfx D_809C25A0[] = {
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static Gfx D_809C25A0[] = {
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),
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gsSPEndDisplayList(),
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};
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