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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
This commit is contained in:
petrie911 2020-11-23 20:34:32 -06:00 committed by GitHub
parent 89f89ac5ea
commit 3aa76152c5
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GPG key ID: 4AEE18F83AFDEB23
61 changed files with 209 additions and 1264 deletions

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@ -39,12 +39,12 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
};
Gfx D_809C2590[] = {
static Gfx D_809C2590[] = {
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPEndDisplayList(),
};
Gfx D_809C25A0[] = {
static Gfx D_809C25A0[] = {
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),
gsSPEndDisplayList(),
};