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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -44,11 +44,11 @@ static ColliderCylinderInit D_80A4FDA0 = {
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{ 21, 48, 0, { 0, 0, 0 } },
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};
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CollisionCheckInfoInit2 D_80A4FDCC = { 0x00, 0x0000, 0x0000, 0x0000, 0xFF };
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static CollisionCheckInfoInit2 D_80A4FDCC = { 0, 0, 0, 0, 0xFF };
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DamageTable D_80A4FDD8 = { 0x00, 0x00, 0xE0, 0xC0, 0xE0, 0xE0, 0xD0, 0xE0, 0xF0, 0xF0, 0xF0,
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0xB0, 0xB0, 0xB0, 0x00, 0x00, 0x00, 0xB0, 0xB0, 0xB0, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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static DamageTable D_80A4FDD8 = { 0x00, 0x00, 0xE0, 0xC0, 0xE0, 0xE0, 0xD0, 0xE0, 0xF0, 0xF0, 0xF0,
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0xB0, 0xB0, 0xB0, 0x00, 0x00, 0x00, 0xB0, 0xB0, 0xB0, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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