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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -30,7 +30,7 @@ void EnHeishi1_TurnTowardLink(EnHeishi1* this, GlobalContext* globalCtx);
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void EnHeishi1_Kick(EnHeishi1* this, GlobalContext* globalCtx);
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void EnHeishi1_WaitNight(EnHeishi1* this, GlobalContext* globalCtx);
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s32 sPlayerIsCaught = false;
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static s32 sPlayerIsCaught = false;
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const ActorInit En_Heishi1_InitVars = {
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0,
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@ -44,25 +44,25 @@ const ActorInit En_Heishi1_InitVars = {
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(ActorFunc)EnHeishi1_Draw,
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};
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f32 sAnimParamsInit[][8] = {
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static f32 sAnimParamsInit[][8] = {
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{ 1.0f, -10.0f, 3.0f, 0.5f, 1000.0f, 200.0f, 0.3f, 1000.0f },
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{ 3.0f, -3.0f, 6.0f, 0.8f, 2000.0f, 400.0f, 0.5f, 2000.0f },
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{ 1.0f, -10.0f, 3.0f, 0.5f, 1000.0f, 200.0f, 0.3f, 1000.0f },
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{ 3.0f, -3.0f, 6.0f, 0.8f, 2000.0f, 400.0f, 0.5f, 2000.0f },
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};
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s16 sBaseHeadTimers[] = { 20, 10, 20, 10, 13, 0 };
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static s16 sBaseHeadTimers[] = { 20, 10, 20, 10, 13, 0 };
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Vec3f sRupeePositions[] = {
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static Vec3f sRupeePositions[] = {
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{ 0.0f, 0.0f, 90.0f }, { -55.0f, 0.0f, 90.0f }, { -55.0f, 0.0f, 30.0f }, { -55.0f, 0.0f, -30.0f },
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{ 0.0f, 0.0f, -30.0f }, { 55.0f, 0.0f, -30.0f }, { 55.0f, 0.0f, 30.0f }, { 55.0f, 0.0f, 90.0f },
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};
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s32 sCamDataIdxs[] = {
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static s32 sCamDataIdxs[] = {
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7, 7, 2, 2, 2, 2, 3, 3, 4, 4, 5, 6, 4, 4, 5, 6,
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};
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s16 sWaypoints[] = { 0, 4, 1, 5, 2, 6, 3, 7 };
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static s16 sWaypoints[] = { 0, 4, 1, 5, 2, 6, 3, 7 };
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extern AnimationHeader D_06005880;
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extern AnimationHeader D_06005C30;
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