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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -45,26 +45,26 @@ static ColliderCylinderInit sCylinderInit = {
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{ 18, 46, 0, { 0, 0, 0 } },
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};
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CollisionCheckInfoInit2 sColChkInfoInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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struct_D_80AA1678 D_80AA1678[] = {
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static struct_D_80AA1678 D_80AA1678[] = {
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{ 0x06000820, 1.0f, 0x00, 0.0f },
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{ 0x06000820, 1.0f, 0x00, -10.0f },
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{ 0x06008D64, 1.0f, 0x00, 0.0f },
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{ 0x06008D64, 1.0f, 0x00, -10.0f },
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};
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Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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static Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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UNK_PTR D_80AA16C4[] = {
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static UNK_PTR D_80AA16C4[] = {
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0x06001F18,
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0x06002B18,
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0x06002F18,
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};
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UNK_PTR D_80AA16D0[] = {
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static UNK_PTR D_80AA16D0[] = {
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0x06001B18,
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0x06002318,
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0x06002718,
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