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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -44,8 +44,8 @@ static ColliderCylinderInit sCylinderInit = {
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{ 20, 46, 0, { 0, 0, 0 } },
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};
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UNK_PTR D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
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UNK_PTR D_80B4E62C[] = { 0x06007608 };
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static UNK_PTR D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
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static UNK_PTR D_80B4E62C[] = { 0x06007608 };
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extern AnimationHeader D_06000438;
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extern UNK_TYPE D_06008848;
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