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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -61,11 +61,11 @@ void func_80B523BC(EnZl2* this, GlobalContext* globalCtx);
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void func_80B523C8(EnZl2* this, GlobalContext* globalCtx);
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void func_80B525D4(EnZl2* this, GlobalContext* globalCtx);
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UNK_TYPE D_80B52810[] = {
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static UNK_TYPE D_80B52810[] = {
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0x060030C8, 0x06003C48, 0x06004048, 0x06004548, 0x06004948, 0x06004D48, 0x06005148, 0x06005D48, 0x06006148,
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};
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UNK_TYPE D_80B52834[] = {
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static UNK_TYPE D_80B52834[] = {
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0x06003508,
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0x06005548,
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0x06005948,
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