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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -33,14 +33,14 @@ const ActorInit Obj_Comb_InitVars = {
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(ActorFunc)ObjComb_Draw,
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};
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ColliderJntSphItemInit sJntSphItemsInit[1] = {
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static ColliderJntSphItemInit sJntSphItemsInit[1] = {
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x4001FFFE, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 0x00, { { 0, 0, 0 }, 15 }, 100 },
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},
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};
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ColliderJntSphInit sJntSphInit = {
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x09, 0x20, COLSHAPE_JNTSPH },
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1,
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&sJntSphItemsInit,
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