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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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61 changed files with 209 additions and 1264 deletions
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@ -34,7 +34,7 @@ const ActorInit Obj_Hsblock_InitVars = {
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(ActorFunc)ObjHsblock_Draw,
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};
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f32 D_80B940C0[] = { 85.0f, 85.0f, 0.0f };
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static f32 D_80B940C0[] = { 85.0f, 85.0f, 0.0f };
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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