mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
Bg_Hidan_Fwbig (#450)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * long firewall is long * Fwbig documented, some cleanup on Zl1 * format * merge and cleanup * last things
This commit is contained in:
parent
daf624fe48
commit
3ba022128c
20 changed files with 273 additions and 953 deletions
|
@ -121,12 +121,7 @@ void func_80B4AE18(EnZl1* this) {
|
|||
if (DECR(this->unk_1FC) == 0) {
|
||||
this->unk_1FC = Math_Rand_S16Offset(0x1E, 0xA);
|
||||
}
|
||||
|
||||
if (this->unk_1FC < 4) {
|
||||
this->unk_1FE = this->unk_1FC;
|
||||
} else {
|
||||
this->unk_1FE = 0;
|
||||
}
|
||||
this->unk_1FE = (this->unk_1FC < 4) ? this->unk_1FC : 0;
|
||||
|
||||
this->unk_1F4 = D_80B4E61C[this->unk_1FE];
|
||||
this->unk_1F8 = D_80B4E61C[this->unk_1FE];
|
||||
|
@ -141,17 +136,13 @@ void func_80B4AF18(EnZl1* this, GlobalContext* globalCtx) {
|
|||
func_80038290(globalCtx, &this->actor, &this->unk_200, &this->unk_206, this->actor.posRot2.pos);
|
||||
|
||||
if (this->unk_1E6 != 0) {
|
||||
if (func_8002F334(this, globalCtx) != 0) {
|
||||
if (func_8002F334(&this->actor, globalCtx)) {
|
||||
this->unk_1E6 = 0;
|
||||
}
|
||||
} else {
|
||||
if (func_8002F194(this, globalCtx)) {
|
||||
this->unk_1E6 = 1;
|
||||
} else {
|
||||
if (this->actor.posRot.pos.y <= player->actor.posRot.pos.y) {
|
||||
func_8002F2F4(this, globalCtx);
|
||||
}
|
||||
}
|
||||
} else if (func_8002F194(&this->actor, globalCtx)) {
|
||||
this->unk_1E6 = 1;
|
||||
} else if (this->actor.posRot.pos.y <= player->actor.posRot.pos.y) {
|
||||
func_8002F2F4(&this->actor, globalCtx);
|
||||
}
|
||||
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
|
@ -193,10 +184,8 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
if (1) {}; // necessary to match
|
||||
rotDiff = ABS(this->actor.yawTowardsLink - this->actor.shape.rot.y);
|
||||
if (rotDiff < 0x238E) {
|
||||
if (!(player->actor.posRot.pos.y < this->actor.posRot.pos.y)) {
|
||||
func_8002F2F4(this, globalCtx);
|
||||
}
|
||||
if ((rotDiff < 0x238E) && !(player->actor.posRot.pos.y < this->actor.posRot.pos.y)) {
|
||||
func_8002F2F4(&this->actor, globalCtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -230,7 +219,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
sp3C = 1;
|
||||
this->actor.textId = 0x702E;
|
||||
func_8010B680(globalCtx, this->actor.textId, NULL);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -242,7 +231,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
player->actor.posRot.pos = sp58;
|
||||
this->actor.textId = 0x702F;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
@ -250,7 +239,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
if (msgCtx->choiceIndex == 0) {
|
||||
animationHeader = &D_06013F10;
|
||||
sp3C = 2;
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
} else {
|
||||
animationHeader = &D_060116E4;
|
||||
sp3C = 2;
|
||||
|
@ -265,7 +254,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
sp3C = 1;
|
||||
this->actor.textId = 0x7032;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
|
@ -277,7 +266,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
this->actor.textId = 0x7034;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -285,7 +274,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
if ((func_8010BDBC(msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
|
||||
this->actor.textId = 0x7033;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 -= 1;
|
||||
this->unk_1E2--;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
|
@ -295,14 +284,14 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
sp3C = 1;
|
||||
this->actor.textId = 0x7031;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if ((func_8010BDBC(msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
|
||||
this->actor.textId = 0x7030;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
|
@ -314,7 +303,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
this->actor.textId = 0x7031;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 -= 1;
|
||||
this->unk_1E2--;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -326,7 +315,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
|
|||
globalCtx->csCtx.segment = D_80B4C5D0;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->actionFunc = func_80B4B8B4;
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -443,13 +432,10 @@ void func_80B4BC78(EnZl1* this, GlobalContext* globalCtx) {
|
|||
CsCmdActorAction* npcAction;
|
||||
s32 pad;
|
||||
f32 frameCount;
|
||||
Vec3f sp40;
|
||||
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
|
||||
if (this->skelAnime.animCurrentSeg == &D_06010B38) {
|
||||
frameCount = SkelAnime_GetFrameCount(&D_06011348.genericHeader);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_06011348, 1.0f, 0.0f, frameCount, 0, -10.0f);
|
||||
}
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) && (this->skelAnime.animCurrentSeg == &D_06010B38)) {
|
||||
frameCount = SkelAnime_GetFrameCount(&D_06011348.genericHeader);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_06011348, 1.0f, 0.0f, frameCount, 0, -10.0f);
|
||||
}
|
||||
func_80B4B874(this, globalCtx);
|
||||
npcAction = globalCtx->csCtx.npcActions[0];
|
||||
|
@ -457,9 +443,7 @@ void func_80B4BC78(EnZl1* this, GlobalContext* globalCtx) {
|
|||
func_80B4B7F4(npcAction, &sp70);
|
||||
func_80B4B834(npcAction, &sp64);
|
||||
if (this->unk_1E6 == 0) {
|
||||
sp40 = sp70;
|
||||
this->actor.initPosRot.pos = sp40;
|
||||
this->actor.posRot.pos = sp40;
|
||||
this->actor.posRot.pos = this->actor.initPosRot.pos = sp70;
|
||||
}
|
||||
|
||||
if (this->unk_1E6 != npcAction->action) {
|
||||
|
@ -493,7 +477,7 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
|
|||
if (msgCtx->choiceIndex == 0) {
|
||||
this->actor.textId = 0x703B;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
} else {
|
||||
this->actor.textId = 0x703A;
|
||||
func_8010B720(globalCtx, this->actor.textId);
|
||||
|
@ -508,19 +492,19 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
|
|||
func_8002F434(&this->actor, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
|
||||
globalCtx->msgCtx.msgMode = 0x36;
|
||||
globalCtx->msgCtx.unk_E3E7 = 4;
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
if (Actor_HasParent(this, globalCtx)) {
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
func_800C078C(globalCtx, 0, this->unk_1E8);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, 0, 7);
|
||||
Gameplay_ClearCamera(globalCtx, this->unk_1E8);
|
||||
this->actor.parent = NULL;
|
||||
this->unk_1E2 += 1;
|
||||
this->unk_1E2++;
|
||||
} else {
|
||||
func_8002F434(this, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
|
||||
func_8002F434(&this->actor, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
|
@ -535,20 +519,20 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
|
|||
if (player->actor.posRot.pos.y < this->actor.posRot.pos.y) {
|
||||
break;
|
||||
} else {
|
||||
if (func_8002F194(this, globalCtx) != 0) {
|
||||
this->unk_1E2 += 1;
|
||||
if (func_8002F194(&this->actor, globalCtx)) {
|
||||
this->unk_1E2++;
|
||||
} else {
|
||||
func_8002F2F4(this, globalCtx);
|
||||
func_8002F2F4(&this->actor, globalCtx);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (func_8002F334(this, globalCtx) != 0) {
|
||||
this->unk_1E2 -= 1;
|
||||
if (func_8002F334(&this->actor, globalCtx)) {
|
||||
this->unk_1E2--;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (func_8002F334(this, globalCtx) != 0) {
|
||||
if (func_8002F334(&this->actor, globalCtx)) {
|
||||
func_8002DF54(globalCtx, &this->actor, 7);
|
||||
Interface_ChangeAlpha(50);
|
||||
this->actor.flags &= ~0x100;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue