diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index d6151060c1..4bf18ae5e7 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -496,23 +496,23 @@ s32 EnGo_FollowPath(EnGo* this, PlayState* play) { path = &play->pathList[ENGO_GET_PATH_INDEX(this)]; pointPos = SEGMENTED_TO_VIRTUAL(path->points); - pointPos += this->unk_218; + pointPos += this->waypoint; xDist = pointPos->x - this->actor.world.pos.x; zDist = pointPos->z - this->actor.world.pos.z; Math_SmoothStepToS(&this->actor.world.rot.y, RAD_TO_BINANG(Math_FAtan2F(xDist, zDist)), 10, 1000, 1); if ((SQ(xDist) + SQ(zDist)) < 600.0f) { - this->unk_218++; - if (this->unk_218 >= path->count) { - this->unk_218 = 0; + this->waypoint++; + if (this->waypoint >= path->count) { + this->waypoint = 0; } if (ENGO_GET_TYPE(this) != ENGO_TYPE_CITY_LINK) { return true; } else if (ENGO2_IS_CAGE_OPEN(this, play)) { return true; - } else if (this->unk_218 >= this->actor.shape.rot.z) { - this->unk_218 = 0; + } else if (this->waypoint >= this->actor.shape.rot.z) { + this->waypoint = 0; } return true; @@ -747,7 +747,7 @@ void EnGo_StopRolling(EnGo* this, PlayState* play) { } this->actor.speed = 3.0f; - if ((EnGo_FollowPath(this, play) == true) && (this->unk_218 == 0)) { + if ((EnGo_FollowPath(this, play) == true) && (this->waypoint == 0)) { bomb = (EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0); if (bomb != NULL) { @@ -777,7 +777,7 @@ void func_80A4008C(EnGo* this, PlayState* play) { } void EnGo_GoronLinkRolling(EnGo* this, PlayState* play) { - if ((EnGo_FollowPath(this, play) == true) && ENGO2_IS_CAGE_OPEN(this, play) && (this->unk_218 == 0)) { + if ((EnGo_FollowPath(this, play) == true) && ENGO2_IS_CAGE_OPEN(this, play) && (this->waypoint == 0)) { this->actor.speed = 0.0f; EnGo_SetupAction(this, func_80A4008C); SET_INFTABLE(INFTABLE_109); @@ -954,7 +954,7 @@ void func_80A40A54(EnGo* this, PlayState* play) { f32 float2 = this->skelAnime.curFrame * float1; this->actor.speed = Math_SinS((s16)float2); - if (EnGo_FollowPath(this, play) && this->unk_218 == 0) { + if (EnGo_FollowPath(this, play) && this->waypoint == 0) { EnGo_ChangeAnim(this, ENGO_ANIM_UNCURL_SIT_STAND); this->skelAnime.curFrame = Animation_GetLastFrame(&gGoronUncurlSitStandAnim); this->actor.speed = 0.0f; diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.h b/src/overlays/actors/ovl_En_Go/z_en_go.h index aef8b6eded..5d5afce8c3 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.h +++ b/src/overlays/actors/ovl_En_Go/z_en_go.h @@ -58,7 +58,7 @@ typedef struct EnGo { /* 0x0212 */ s16 unk_212; /* 0x0214 */ s16 blinkTimer; // unused /* 0x0216 */ s16 eyeTexIndex; // unused - /* 0x0218 */ s16 unk_218; + /* 0x0218 */ s16 waypoint; /* 0x021A */ s16 bounceCounter; /* 0x021C */ s16 bounceTimer; /* 0x021E */ s16 unk_21E;