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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -85,13 +85,20 @@
} \
(void)0
extern GraphicsContext* oGfxCtx;
extern GraphicsContext* __gfxCtx;
#define WORK_DISP __gfxCtx->work.p
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define OVERLAY_DISP __gfxCtx->overlay.p
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx, file, line) \
{ \
GraphicsContext* oGfxCtx; \
GraphicsContext* __gfxCtx; \
Gfx* dispRefs[4]; \
oGfxCtx = gfxCtx; \
__gfxCtx = gfxCtx; \
Graph_OpenDisps(dispRefs, gfxCtx, file, line)
#define CLOSE_DISPS(gfxCtx, file, line) \