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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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92bb1fb210
commit
3c5fe66dcd
195 changed files with 2236 additions and 2229 deletions
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@ -399,7 +399,7 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
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void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 809);
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oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 813);
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}
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@ -494,8 +494,8 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
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vtx[3].v.cn[2] = sp78.b;
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vtx[3].v.cn[3] = sp78.a;
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gSPVertex(oGfxCtx->polyXlu.p++, vtx, 4, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 2, 0, 0, 2, 3, 0);
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gSPVertex(POLY_XLU_DISP++, vtx, 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0);
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}
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 932);
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@ -668,14 +668,14 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
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vtx[j2].v.cn[3] = func_80027E84(sp1A0.a, sp198.a, temp_f28);
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}
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gSPVertex(oGfxCtx->polyXlu.p++, vtx, 16, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 2, 3, 5, 0, 2, 5, 4, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 4, 5, 7, 0, 4, 7, 6, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 6, 7, 9, 0, 6, 9, 8, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 8, 9, 11, 0, 8, 11, 10, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 10, 11, 13, 0, 10, 13, 12, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 12, 13, 15, 0, 12, 15, 14, 0);
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gSPVertex(POLY_XLU_DISP++, vtx, 16, 0);
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gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSP2Triangles(POLY_XLU_DISP++, 2, 3, 5, 0, 2, 5, 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 4, 5, 7, 0, 4, 7, 6, 0);
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gSP2Triangles(POLY_XLU_DISP++, 6, 7, 9, 0, 6, 9, 8, 0);
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gSP2Triangles(POLY_XLU_DISP++, 8, 9, 11, 0, 8, 11, 10, 0);
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gSP2Triangles(POLY_XLU_DISP++, 10, 11, 13, 0, 10, 13, 12, 0);
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gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0);
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}
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1184);
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@ -721,7 +721,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
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return;
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}
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gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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for (i = 0, elem = &this->elements[0]; elem < &this->elements[this->numElements - 1]; elem++, i++) {
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if ((elem->state == 0) || ((elem + 1)->state == 0)) {
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@ -747,7 +747,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
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void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1280);
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oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1285);
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}
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@ -755,24 +755,24 @@ void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vt
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void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1294);
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gDPPipeSync(oGfxCtx->polyXlu.p++);
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oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
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gDPPipeSync(POLY_XLU_DISP++);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
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gDPSetCycleType(oGfxCtx->polyXlu.p++, G_CYC_2CYCLE);
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gDPSetTextureLUT(oGfxCtx->polyXlu.p++, G_TT_NONE);
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gSPTexture(oGfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
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gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineLERP(oGfxCtx->polyXlu.p++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
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gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(oGfxCtx->polyXlu.p++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(oGfxCtx->polyXlu.p++);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
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gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
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this->altEnvColor.a);
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329);
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@ -792,7 +792,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1356);
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sSetupHandlers[this->drawMode](gfxCtx, this, vtx);
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gDPPipeSync(oGfxCtx->polyXlu.p++);
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gDPPipeSync(POLY_XLU_DISP++);
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{
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Vec3f sp1B0;
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@ -812,15 +812,15 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
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for (i = 0; i < this->numElements - 1; i++) {
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if (this->drawMode == 1) {
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alphaRatio = (f32)this->elements[i].timer / (f32)this->elemDuration;
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gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g,
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gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g,
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this->altPrimColor.b, this->altPrimColor.a * (1.0f - alphaRatio));
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gDPPipeSync(oGfxCtx->polyXlu.p++);
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gDPPipeSync(POLY_XLU_DISP++);
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}
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if (1) {} // Necessary to match
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gSPVertex(oGfxCtx->polyXlu.p++, &vtx[j], 4, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
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if (this->flags & 4) {
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sp1B0.x = ((f32)vtx[4 * i + 0].v.ob[0] + (f32)vtx[4 * i + 1].v.ob[0]) * 0.5f;
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@ -850,10 +850,10 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
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break;
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}
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gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(oGfxCtx->polyXlu.p++, &vtx[j], 4, 0);
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gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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}
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@ -993,12 +993,12 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
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gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->numElements != 0) {
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if (this->flags == 0) {
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func_800942F0(gfxCtx);
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gDPPipeSync(oGfxCtx->polyXlu.p++);
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gDPPipeSync(POLY_XLU_DISP++);
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vtx = Graph_Alloc(gfxCtx, sizeof(Vtx[32]));
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if (vtx == NULL) {
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@ -1072,7 +1072,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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j = 0;
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gSPVertex(oGfxCtx->polyXlu.p++, vtx, 32, 0);
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gSPVertex(POLY_XLU_DISP++, vtx, 32, 0);
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phi_t2 = 0;
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for (i = 0; i < this->numElements; i++) {
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@ -1084,7 +1084,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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if (phi_t2 == 0) {
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phi_t2 = 1;
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} else {
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gSP1Quadrangle(oGfxCtx->polyXlu.p++, j - 2, j - 1, j + 1, j, 0);
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gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0);
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if (1) {} // Necessary to match
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