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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
This commit is contained in:
fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -216,18 +216,18 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
// Draw yellow effect over the screen when arrow hits
if (this->unk_164 > 0) {
oGfxCtx->polyXlu.p = func_800937C0(oGfxCtx->polyXlu.p);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
gDPSetAlphaDither(oGfxCtx->polyXlu.p++, G_AD_DISABLE);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_DISABLE);
gDPFillRectangle(oGfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
// Draw light on the arrow
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 170, this->alpha);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 255, 0, 128);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, this->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
if (this->timer != 0) {
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
@ -236,13 +236,13 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, sTextureDL);
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
gSPDisplayList(oGfxCtx->polyXlu.p++, sVertexDL);
gSPDisplayList(POLY_XLU_DISP++, sVertexDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
}