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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -111,10 +111,10 @@ void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001040);
gSPDisplayList(POLY_OPA_DISP++, D_06001040);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 250);
}