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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
This commit is contained in:
fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -463,14 +463,14 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(oGfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(oGfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, D_80116280);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
oGfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325);
}
@ -802,11 +802,11 @@ void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(oGfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 255);
gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
DemoSa_OverrideLimbDraw, NULL, &this->actor);