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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -463,14 +463,14 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
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func_80093D84(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
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gSPSegment(oGfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
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gSPSegment(oGfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
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gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, D_80116280);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
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gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
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gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
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oGfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
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skelAnime->dListCount, NULL, NULL, NULL, oGfxCtx->polyXlu.p);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
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skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325);
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}
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@ -802,11 +802,11 @@ void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
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gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
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gSPSegment(oGfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
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gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 255);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
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gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
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SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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DemoSa_OverrideLimbDraw, NULL, &this->actor);
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