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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -319,7 +319,7 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_800943C8(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B0F80[this->unk_2AC]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B0F80[this->unk_2AC]));
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, &this->actor);
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