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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -144,9 +144,9 @@ void func_809C2324(GlobalContext* globalCtx, Gfx* dList, s32 alpha) {
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segment = D_809C25A0;
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}
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gSPSegment(oGfxCtx->polyXlu.p++, 0x08, segment);
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, alpha);
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gSPDisplayList(oGfxCtx->polyXlu.p++, dList);
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gSPSegment(POLY_XLU_DISP++, 0x08, segment);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
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gSPDisplayList(POLY_XLU_DISP++, dList);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 330);
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}
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@ -163,9 +163,9 @@ void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gameplayFrames = globalCtx->gameplayFrames % 128;
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gSPSegment(oGfxCtx->polyXlu.p++, 0x0D,
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gSPSegment(POLY_XLU_DISP++, 0x0D,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames, 0, 32, 32, 1, gameplayFrames, 0, 32, 32));
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gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 363),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 363),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->unk_164 != 0) {
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