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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -340,16 +340,16 @@ void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_800D1FD4(&globalCtx->mf_11DA0);
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func_8002EBCC(thisx, globalCtx, 0);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_04007A50);
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gSPDisplayList(POLY_OPA_DISP++, D_04007A50);
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Matrix_RotateRPY(0x4000, 0, 0, MTXMODE_APPLY);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPPipeSync(oGfxCtx->polyOpa.p++);
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gDPSetEnvColor(oGfxCtx->polyOpa.p++, (s16)this->flashIntensity, 0, 40, 255);
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gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_04007860);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 0, 40, 255);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
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gSPDisplayList(POLY_OPA_DISP++, D_04007860);
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func_800628A4(0, &this->explosionCollider);
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}
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