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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -464,23 +464,23 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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if (thisx->params != BOMBFLOWER_BODY) {
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000340);
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000530);
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gSPDisplayList(POLY_OPA_DISP++, D_06000340);
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gSPDisplayList(POLY_OPA_DISP++, D_06000530);
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Matrix_Translate(0.0f, 1000.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Scale(this->flowerBombScale, this->flowerBombScale, this->flowerBombScale, MTXMODE_APPLY);
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}
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gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 200, 255, 200, 255);
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gDPPipeSync(oGfxCtx->polyOpa.p++);
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gDPSetEnvColor(oGfxCtx->polyOpa.p++, (s16)this->flashIntensity, 20, 10, 0);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054),
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 255, 200, 255);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 20, 10, 0);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
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gSPSegment(POLY_OPA_DISP++, 0x08,
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SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx)));
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000408);
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gSPDisplayList(POLY_OPA_DISP++, D_06000408);
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} else {
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func_800628A4(0, &this->explosionCollider);
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}
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