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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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92bb1fb210
commit
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195 changed files with 2236 additions and 2229 deletions
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@ -179,12 +179,12 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, mtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_809D2560[this->actor.params & 0x7F]));
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gSPSegment(oGfxCtx->polyOpa.p++, 0x09,
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gSPSegment(POLY_OPA_DISP++, 0x0C, mtx);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809D2560[this->actor.params & 0x7F]));
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gSPSegment(POLY_OPA_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 16, 1, 0, (globalCtx->gameplayFrames * -10) % 128,
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32, 32));
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bx.c", 478),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bx.c", 478),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->actor.params & 0x80) {
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@ -209,7 +209,7 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_ToMtx(mtx, "../z_en_bx.c", 507);
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}
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_060022F0);
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gSPDisplayList(POLY_OPA_DISP++, D_060022F0);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bx.c", 511);
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}
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