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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -482,7 +482,7 @@ void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_kz.c", 1259);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx]));
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount,
EnKz_OverrideLimbDraw, EnKz_PostLimbDraw, &this->actor);