mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 15:30:14 +00:00
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
This commit is contained in:
parent
92bb1fb210
commit
3c5fe66dcd
195 changed files with 2236 additions and 2229 deletions
|
@ -441,8 +441,8 @@ void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_800F6268(someFloat, 0x2F);
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA16C4[this->unk_1E6]));
|
||||
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA16D0[this->unk_1E4]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA16C4[this->unk_1E6]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA16D0[this->unk_1E4]));
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
|
||||
EnMa1_OverrideLimbDraw, EnMa1_PostLimbDraw, &this->actor);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue