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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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parent
92bb1fb210
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195 changed files with 2236 additions and 2229 deletions
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@ -338,7 +338,7 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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Matrix_MultVec3f(&vec, &thisx->posRot2.pos);
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}
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if ((limbIndex == 14) && (this->skelAnime.animCurrentSeg == &D_060093BC)) {
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gSPDisplayList(oGfxCtx->polyOpa.p++, &D_06005420);
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gSPDisplayList(POLY_OPA_DISP++, &D_06005420);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 950);
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@ -357,8 +357,8 @@ void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_800F6268(someFloat, 0x2F);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA38A4[this->unk_210]));
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA38B0[this->unk_20E]));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA38A4[this->unk_210]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA38B0[this->unk_20E]));
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnMa3_OverrideLimbDraw, EnMa3_PostLimbDraw, &this->actor);
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