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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -635,9 +635,9 @@ void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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if (this->isBig) {
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gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 155, 55, 255, 255);
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gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 155, 55, 255, 255);
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} else {
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gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 255, 255, 255, 255);
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gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 255, 255, 255, 255);
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}
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SkelAnime_Draw(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, NULL, &this->actor);
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