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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -635,9 +635,9 @@ void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
if (this->isBig) {
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 155, 55, 255, 255);
gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 155, 55, 255, 255);
} else {
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 255, 255, 255, 255);
gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 255, 255, 255, 255);
}
SkelAnime_Draw(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, NULL, &this->actor);