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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -203,10 +203,10 @@ void ObjComb_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(0, -(this->actor.scale.y * 118.0f), 0, 1);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, 1);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_comb.c", 394),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_comb.c", 394),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_050095B0);
gSPDisplayList(POLY_OPA_DISP++, D_050095B0);
func_800628A4(0, &this->collider);