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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -152,17 +152,17 @@ void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_060030D0);
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gSPDisplayList(POLY_OPA_DISP++, D_060030D0);
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frameCount = globalCtx->state.frames;
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gSPSegment(
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oGfxCtx->polyXlu.p++, 0x08,
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POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frameCount % 128, 0, 32, 32, 1, frameCount % 128, 0, 32, 32));
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gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyXlu.p++, D_060032D8);
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gSPDisplayList(POLY_XLU_DISP++, D_060032D8);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 409);
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}
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