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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -152,17 +152,17 @@ void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060030D0);
gSPDisplayList(POLY_OPA_DISP++, D_060030D0);
frameCount = globalCtx->state.frames;
gSPSegment(
oGfxCtx->polyXlu.p++, 0x08,
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frameCount % 128, 0, 32, 32, 1, frameCount % 128, 0, 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060032D8);
gSPDisplayList(POLY_XLU_DISP++, D_060032D8);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 409);
}