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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -153,7 +153,7 @@ void ObjHsblock_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 369),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 369),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (globalCtx->sceneNum == SCENE_HIDAN) {
@ -165,8 +165,8 @@ void ObjHsblock_Draw(Actor* thisx, GlobalContext* globalCtx) {
color = &defaultColor;
}
gDPSetEnvColor(oGfxCtx->polyOpa.p++, color->r, color->g, color->b, 255);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDLists[thisx->params & 3]);
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 255);
gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params & 3]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 399);
}