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Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
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195 changed files with 2236 additions and 2229 deletions
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@ -242,10 +242,10 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 707);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 714),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 714),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyOpa.p++, displayLists[(u16)this->actor.params >> 0xC]);
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gSPDisplayList(POLY_OPA_DISP++, displayLists[(u16)this->actor.params >> 0xC]);
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if (this->litTimer != 0) {
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f32 flameScale = 1.0f;
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@ -259,23 +259,23 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D84(globalCtx->state.gfxCtx);
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gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
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(this->flameTexScroll * -20) & 0x1FF, 0x20, 0x80));
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gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 0, 255);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 255);
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 0);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
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Matrix_Translate(0.0f, 52.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000),
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MTXMODE_APPLY);
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Matrix_Scale(flameScale, flameScale, flameScale, MTXMODE_APPLY);
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gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 745),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 745),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(oGfxCtx->polyXlu.p++, D_0404D4E0);
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gSPDisplayList(POLY_XLU_DISP++, D_0404D4E0);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 749);
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}
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