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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
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fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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195 changed files with 2236 additions and 2229 deletions

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@ -98,33 +98,33 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_11DA0, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
if (mtx != NULL) {
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx]));
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPPipeSync(POLY_XLU_DISP++);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx]));
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gDPPipeSync(POLY_XLU_DISP++);
if (this->rDrawFlags & 1) {
gDPSetCombineLERP(oGfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0,
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0,
0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED);
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_FOG_SHADE_A, G_RM_ZB_CLD_SURF2);
gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_FOG | G_LIGHTING);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_CLD_SURF2);
gSPSetGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);
} else if (this->rDrawFlags & 2) {
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(oGfxCtx->polyXlu.p++, G_FOG | G_LIGHTING);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);
} else {
gSPClearGeometryMode(oGfxCtx->polyXlu.p++, G_LIGHTING);
gSPClearGeometryMode(POLY_XLU_DISP++, G_LIGHTING);
}
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPDisplayList(oGfxCtx->polyXlu.p++, this->gfx);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255);
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx, "../z_eff_ss_dust.c", 389);