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Use macros for oGfxCtx accesses (#465)

* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
This commit is contained in:
fig02 2020-10-29 17:31:09 -04:00 committed by GitHub
parent 92bb1fb210
commit 3c5fe66dcd
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GPG key ID: 4AEE18F83AFDEB23
195 changed files with 2236 additions and 2229 deletions

View file

@ -85,13 +85,20 @@
} \
(void)0
extern GraphicsContext* oGfxCtx;
extern GraphicsContext* __gfxCtx;
#define WORK_DISP __gfxCtx->work.p
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define OVERLAY_DISP __gfxCtx->overlay.p
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx, file, line) \
{ \
GraphicsContext* oGfxCtx; \
GraphicsContext* __gfxCtx; \
Gfx* dispRefs[4]; \
oGfxCtx = gfxCtx; \
__gfxCtx = gfxCtx; \
Graph_OpenDisps(dispRefs, gfxCtx, file, line)
#define CLOSE_DISPS(gfxCtx, file, line) \

View file

@ -46,9 +46,9 @@ void FlagSet_Update(GlobalContext* globalCtx) {
GfxPrint printer;
s32 pad;
polyOpa = oGfxCtx->polyOpa.p;
polyOpa = POLY_OPA_DISP;
gfx = Graph_GfxPlusOne(polyOpa);
gSPDisplayList(oGfxCtx->overlay.p++, gfx);
gSPDisplayList(OVERLAY_DISP++, gfx);
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, gfx);
@ -141,7 +141,7 @@ void FlagSet_Update(GlobalContext* globalCtx) {
gSPEndDisplayList(gfx++);
Graph_BranchDlist(polyOpa, gfx);
oGfxCtx->polyOpa.p = gfx;
POLY_OPA_DISP = gfx;
}
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {

View file

@ -151,8 +151,8 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 746);
newDList = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, newDList);
newDList = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDList);
if (R_ENABLE_FB_FILTER == 1) {
GameState_SetFBFilter(&newDList);
@ -186,7 +186,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
gSPEndDisplayList(newDList++);
Graph_BranchDlist(polyOpaP, newDList);
oGfxCtx->polyOpa.p = newDList;
POLY_OPA_DISP = newDList;
if (1) {}
@ -203,15 +203,15 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 814);
gSPSegment(oGfxCtx->polyOpa.p++, 0, 0);
gSPSegment(oGfxCtx->polyOpa.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->polyOpa.p++, 0xE, gZBuffer);
gSPSegment(oGfxCtx->polyXlu.p++, 0, 0);
gSPSegment(oGfxCtx->polyXlu.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->polyXlu.p++, 0xE, gZBuffer);
gSPSegment(oGfxCtx->overlay.p++, 0, 0);
gSPSegment(oGfxCtx->overlay.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->overlay.p++, 0xE, gZBuffer);
gSPSegment(POLY_OPA_DISP++, 0, 0);
gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_OPA_DISP++, 0xE, gZBuffer);
gSPSegment(POLY_XLU_DISP++, 0, 0);
gSPSegment(POLY_XLU_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_XLU_DISP++, 0xE, gZBuffer);
gSPSegment(OVERLAY_DISP++, 0, 0);
gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer);
CLOSE_DISPS(gfxCtx, "../game.c", 838);
}
@ -222,12 +222,12 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 846);
newDlist = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, newDlist);
newDlist = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDlist);
gSPEndDisplayList(newDlist++);
Graph_BranchDlist(polyOpaP, newDlist);
oGfxCtx->polyOpa.p = newDlist;
POLY_OPA_DISP = newDlist;
if (1) {}

View file

@ -220,7 +220,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
task->data_ptr = (u64*)gfxCtx->workBuffer;
OPEN_DISPS(gfxCtx, "../graph.c", 828);
task->data_size = (u32)oGfxCtx->work.p - (u32)gfxCtx->workBuffer;
task->data_size = (u32)WORK_DISP - (u32)gfxCtx->workBuffer;
CLOSE_DISPS(gfxCtx, "../graph.c", 830);
{ s32 pad2; } // Necessary to match stack usage
@ -268,10 +268,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
OPEN_DISPS(gfxCtx, "../graph.c", 966);
gDPNoOpString(oGfxCtx->work.p++, "WORK_DISP 開始", 0);
gDPNoOpString(oGfxCtx->polyOpa.p++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(oGfxCtx->polyXlu.p++, "POLY_XLU_DISP 開始", 0);
gDPNoOpString(oGfxCtx->overlay.p++, "OVERLAY_DISP 開始", 0);
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
@ -280,21 +280,21 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
OPEN_DISPS(gfxCtx, "../graph.c", 987);
gDPNoOpString(oGfxCtx->work.p++, "WORK_DISP 終了", 0);
gDPNoOpString(oGfxCtx->polyOpa.p++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(oGfxCtx->polyXlu.p++, "POLY_XLU_DISP 終了", 0);
gDPNoOpString(oGfxCtx->overlay.p++, "OVERLAY_DISP 終了", 0);
gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
OPEN_DISPS(gfxCtx, "../graph.c", 999);
gSPBranchList(oGfxCtx->work.p++, gfxCtx->polyOpaBuffer);
gSPBranchList(oGfxCtx->polyOpa.p++, gfxCtx->polyXluBuffer);
gSPBranchList(oGfxCtx->polyXlu.p++, gfxCtx->overlayBuffer);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPFullSync(oGfxCtx->overlay.p++);
gSPEndDisplayList(oGfxCtx->overlay.p++);
gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
gSPBranchList(POLY_XLU_DISP++, gfxCtx->overlayBuffer);
gDPPipeSync(OVERLAY_DISP++);
gDPFullSync(OVERLAY_DISP++);
gSPEndDisplayList(OVERLAY_DISP++);
CLOSE_DISPS(gfxCtx, "../graph.c", 1028);

View file

@ -74,7 +74,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
SET_FULLSCREEN_VIEWPORT(&view);
gfx = oGfxCtx->overlay.p;
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
gDPPipeSync(gfx++);
@ -96,7 +96,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
}
gDPPipeSync(gfx++);
oGfxCtx->overlay.p = gfx;
OVERLAY_DISP = gfx;
CLOSE_DISPS(gfxCtx, "../speed_meter.c", 276);
}
@ -130,7 +130,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
SET_FULLSCREEN_VIEWPORT(&view);
gfx = oGfxCtx->overlay.p;
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
gDPPipeSync(gfx++);
@ -145,7 +145,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
gDPPipeSync(gfx++);
oGfxCtx->overlay.p = gfx;
OVERLAY_DISP = gfx;
CLOSE_DISPS(gfxCtx, "../speed_meter.c", 339);
}
}

View file

@ -22,19 +22,19 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx*
if (temp1 >= -50.0f && temp1 < 500.0f) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1553);
oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
gDPSetCombineLERP(oGfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0,
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0,
0, 0, COMBINED);
temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1);
temp2 = 1.0f - (temp1 * (1.f / 350));
if (color != NULL) {
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, color->r, color->g, color->b,
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, color->r, color->g, color->b,
(u32)(actor->shape.unk_14 * temp2) & 0xFF);
} else {
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, (u32)(actor->shape.unk_14 * temp2) & 0xFF);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, (u32)(actor->shape.unk_14 * temp2) & 0xFF);
}
func_80038A28(actor->floorPoly, actor->posRot.pos.x, actor->groundY, actor->posRot.pos.z, &sp60);
@ -47,9 +47,9 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx*
temp2 = (1.0f - (temp1 * (1.f / 350))) * actor->shape.unk_10;
Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dlist);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1594);
}
@ -77,7 +77,7 @@ void func_8002B66C(GlobalContext* globalCtx, Light* light, MtxF* arg2, s32 arg3,
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1661);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0,
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0,
(u32)(((arg3 * 0.00005f) > 1.0f ? 1.0f : (arg3 * 0.00005f)) * arg4) & 0xFF);
sp58 = Math_atan2f(light->l.dir[0], light->l.dir[2]);
@ -87,9 +87,9 @@ void func_8002B66C(GlobalContext* globalCtx, Light* light, MtxF* arg2, s32 arg3,
Matrix_RotateY(sp58, MTXMODE_APPLY);
Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_04048180);
gSPDisplayList(POLY_OPA_DISP++, &D_04048180);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1693);
}
@ -137,7 +137,7 @@ void ActorShadow_DrawFunc_Teardrop(Actor* actor, Lights* lights, GlobalContext*
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1741);
oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
actor->shape.unk_15 = 0;
for (i = 0; i < 2; i++) {
@ -359,7 +359,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
func_8002BE64(targetCtx, targetCtx->unk_4C, spBC.x, spBC.y, spBC.z);
if ((!(player->stateFlags1 & 0x40)) || (actor != player->unk_664)) {
oGfxCtx->overlay.p = Gfx_CallSetupDL(oGfxCtx->overlay.p, 0x39);
OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x39);
for (spB0 = 0, spAC = targetCtx->unk_4C; spB0 < spB8; spB0++, spAC = (spAC + 1) % 3) {
entry = &targetCtx->arr_50[spAC];
@ -374,7 +374,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW);
Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, entry->color.r, entry->color.g, entry->color.b,
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b,
(u8)spCE);
Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY);
@ -383,9 +383,9 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY);
Matrix_Push();
Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->overlay.p++, D_0404D450);
gSPDisplayList(OVERLAY_DISP++, D_0404D450);
Matrix_Pull();
}
}
@ -402,17 +402,17 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
if ((actor != NULL) && !(actor->flags & 0x8000000)) {
NaviColor* naviColor = &sNaviColorList[actor->type];
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x7);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x7);
Matrix_Translate(actor->posRot2.pos.x, actor->posRot2.pos.y + (actor->unk_4C * actor->scale.y) + 17.0f,
actor->posRot2.pos.z, MTXMODE_NEW);
Matrix_RotateY((f32)((u16)(globalCtx->gameplayFrames * 3000)) * (M_PI / 32768), MTXMODE_APPLY);
Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_0400CB70);
gSPDisplayList(POLY_XLU_DISP++, &D_0400CB70);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158);
@ -732,26 +732,26 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
if (1) {} // Necessary to match
oGfxCtx->overlay.p = func_80093808(oGfxCtx->overlay.p);
OVERLAY_DISP = func_80093808(OVERLAY_DISP);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E,
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E,
(u8)titleCtx->unk_C);
gDPLoadTextureBlock(oGfxCtx->overlay.p++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1,
gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1,
G_TX_RENDERTILE, 0, 0, 1024, 1024);
spC8 = titleCtx->unk_9 - spC8;
if (spC8 > 0) {
gDPLoadTextureBlock(oGfxCtx->overlay.p++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC,
gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC,
spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,
gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,
G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
@ -1307,7 +1307,7 @@ Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContex
OPEN_DISPS(gfxCtx, "../z_actor.c", 4306);
oGfxCtx->polyOpa.p = func_8002E830(object, eye, lightDir, gfxCtx, oGfxCtx->polyOpa.p, &hilite);
POLY_OPA_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_OPA_DISP, &hilite);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 4313);
@ -1319,7 +1319,7 @@ Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContex
OPEN_DISPS(gfxCtx, "../z_actor.c", 4332);
oGfxCtx->polyXlu.p = func_8002E830(object, eye, lightDir, gfxCtx, oGfxCtx->polyXlu.p, &hilite);
POLY_XLU_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_XLU_DISP, &hilite);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 4339);
@ -1351,7 +1351,7 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) {
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(oGfxCtx->polyOpa.p++, 0x07, displayList);
gSPSegment(POLY_OPA_DISP++, 0x07, displayList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4394);
}
@ -1377,7 +1377,7 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) {
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(oGfxCtx->polyXlu.p++, 0x07, displayList);
gSPSegment(POLY_XLU_DISP++, 0x07, displayList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4439);
}
@ -1892,7 +1892,7 @@ void func_8002FBAC(GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state == 0) &&
(gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex == gSaveContext.entranceIndex) &&
(globalCtx->roomCtx.curRoom.num == gSaveContext.respawn[RESPAWN_MODE_TOP].roomIndex)) {
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x19);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x19);
Matrix_Translate(gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x,
gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y + spD8,
@ -1901,24 +1901,24 @@ void func_8002FBAC(GlobalContext* globalCtx) {
Matrix_Mult(&globalCtx->mf_11D60, MTXMODE_APPLY);
Matrix_Push();
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 200, spD0);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 100, 200, 0, 255);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 200, spD0);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 255);
phi_f10 = (globalCtx->gameplayFrames * 1500) & 0xFFFF;
Matrix_RotateZ((phi_f10 * M_PI) / 32768.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_04010130);
gSPDisplayList(POLY_XLU_DISP++, &D_04010130);
Matrix_Pull();
phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF);
Matrix_RotateZ((phi_f6 * M_PI) / 32768.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_04010130);
gSPDisplayList(POLY_XLU_DISP++, &D_04010130);
}
lightPos.x = gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x;
@ -2179,8 +2179,8 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
Matrix_Scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY);
Actor_SetObjectDependency(globalCtx, actor);
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment);
gSPSegment(oGfxCtx->polyXlu.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment);
gSPSegment(POLY_XLU_DISP++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment);
if (actor->dmgEffectTimer != 0) {
Color_RGBA8 sp2C = { 0, 0, 0, 255 };
@ -2236,12 +2236,12 @@ void func_80030ED8(Actor* actor) {
void func_80030FA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_actor.c", 6161);
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, &D_0401E370, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP,
gDPLoadTextureBlock(POLY_XLU_DISP++, &D_0401E370, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP,
G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->polyXlu.p++, G_TX_RENDERTILE, 384, 224, 892, 732);
gSPTextureRectangle(oGfxCtx->polyXlu.p++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
gDPPipeSync(POLY_XLU_DISP++);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183);
}
@ -2256,67 +2256,67 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
// Translates to: "MAGIC LENS START"
gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ START", 0);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
if (globalCtx->roomCtx.curRoom.showInvisActors == 0) {
gDPSetOtherMode(oGfxCtx->polyXlu.p++,
gDPSetOtherMode(POLY_XLU_DISP++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | G_RM_CLD_SURF | G_RM_CLD_SURF2);
gDPSetCombineMode(oGfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255);
gDPSetCombineMode(POLY_XLU_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 0, 255);
} else {
gDPSetOtherMode(oGfxCtx->polyXlu.p++,
gDPSetOtherMode(POLY_XLU_DISP++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) |
GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA));
gDPSetCombineLERP(oGfxCtx->polyXlu.p++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0xFF, 74, 74, 74, 74);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74);
}
gDPSetPrimDepth(oGfxCtx->polyXlu.p++, 0, 0);
gDPSetPrimDepth(POLY_XLU_DISP++, 0, 0);
func_80030FA8(gfxCtx);
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY START"
gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないc表示 START", nbInvisibleActors);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 START", nbInvisibleActors);
invisibleActor = &invisibleActors[0];
for (i = 0; i < nbInvisibleActors; i++) {
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY"
gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないc表示", i);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示", i);
Actor_Draw(globalCtx, *(invisibleActor++));
}
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY END"
gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないc表示 END", nbInvisibleActors);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 END", nbInvisibleActors);
if (globalCtx->roomCtx.curRoom.showInvisActors != 0) {
// Translates to: "BLUE SPECTACLES (EXTERIOR)"
gDPNoOpString(oGfxCtx->polyOpa.p++, "青い眼鏡(外側)", 0);
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetOtherMode(oGfxCtx->polyXlu.p++,
gDPSetOtherMode(POLY_XLU_DISP++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2);
gDPSetCombineMode(oGfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255);
gDPSetCombineMode(POLY_XLU_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 0, 255);
func_80030FA8(gfxCtx);
// Translates to: "BLUE SPECTACLES (EXTERIOR)"
gDPNoOpString(oGfxCtx->polyOpa.p++, "青い眼鏡(外側)", 1);
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1);
}
// Translates to: "MAGIC LENS END"
gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ END", 0);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
}
@ -2361,8 +2361,8 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
ActorOverlay* overlayEntry = actor->overlayEntry;
char* actorName = overlayEntry->name != NULL ? overlayEntry->name : "";
gDPNoOpString(oGfxCtx->polyOpa.p++, actorName, i);
gDPNoOpString(oGfxCtx->polyXlu.p++, actorName, i);
gDPNoOpString(POLY_OPA_DISP++, actorName, i);
gDPNoOpString(POLY_XLU_DISP++, actorName, i);
HREG(66) = i;
@ -3426,9 +3426,9 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
if (0) {} // Necessary to match
oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, alpha);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, alpha);
sp50.x = arg0->x;
sp50.y = arg0->y + 1.0f;
@ -3445,9 +3445,9 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_04049210);
gSPDisplayList(POLY_OPA_DISP++, &D_04049210);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155);
}
@ -3529,9 +3529,9 @@ void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2) {
Matrix_Scale(entry->unk_0C, entry->unk_0C, entry->unk_0C, MTXMODE_APPLY);
}
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, entry->unk_14);
gSPDisplayList(POLY_OPA_DISP++, entry->unk_14);
if (i % 2) {
temp3 = entry->unk_00 + entry->unk_00;
@ -3545,9 +3545,9 @@ void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2) {
Matrix_Put(&spB0);
Matrix_Scale(arg1 * 0.1f, arg1 * 0.1f, arg1 * 0.1f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, entry->unk_18);
gSPDisplayList(POLY_OPA_DISP++, entry->unk_18);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8319);
}
@ -3801,14 +3801,14 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
func_80093D18(globalCtx->state.gfxCtx);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, alpha);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, alpha);
gDPPipeSync(POLY_OPA_DISP++);
gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
oGfxCtx->polyOpa.p =
POLY_OPA_DISP =
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, oGfxCtx->polyOpa.p);
overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
}
@ -3819,13 +3819,13 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
func_80093D84(globalCtx->state.gfxCtx);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, alpha);
gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
oGfxCtx->polyXlu.p =
POLY_XLU_DISP =
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, oGfxCtx->polyXlu.p);
overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
}

View file

@ -4,9 +4,9 @@ void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 214);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 216),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 216),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dlist);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 219);
}
@ -15,9 +15,9 @@ void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 228);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 230),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 230),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, dlist);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 233);
}

View file

@ -223,9 +223,9 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
GfxPrint_Init(&gfxPrint);
sp78 = oGfxCtx->polyOpa.p;
tempRet = Graph_GfxPlusOne(oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, tempRet);
sp78 = POLY_OPA_DISP;
tempRet = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, tempRet);
GfxPrint_Open(&gfxPrint, tempRet);
if ((OREG(0) == 1) || (OREG(0) == 8)) {
@ -240,7 +240,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
sp7C = GfxPrint_Close(&gfxPrint);
gSPEndDisplayList(sp7C++);
Graph_BranchDlist(sp78, sp7C);
oGfxCtx->polyOpa.p = sp7C;
POLY_OPA_DISP = sp7C;
if (0) {}

View file

@ -74,19 +74,19 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont
func_80094678(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
Matrix_RotateRPY(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_04004298);
gSPDisplayList(POLY_XLU_DISP++, &D_04004298);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}
@ -96,16 +96,16 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext
func_8009435C(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gSPSetLights1(oGfxCtx->polyXlu.p++, sDebugObjectLights);
gSPSetLights1(POLY_XLU_DISP++, sDebugObjectLights);
func_800D1694(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, dlist);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 231);
}

View file

@ -1861,13 +1861,13 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (BREG(0) != 0) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4101);
prevDisplayList = oGfxCtx->polyOpa.p;
displayList = Graph_GfxPlusOne(oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, displayList);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
Cutscene_DrawDebugInfo(globalCtx, &displayList, csCtx);
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
oGfxCtx->polyOpa.p = displayList;
POLY_OPA_DISP = displayList;
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4108);
}

View file

@ -171,9 +171,9 @@ void func_800694E4(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 556);
func_80093BA8(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 560),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 560),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 565);
}
@ -183,10 +183,10 @@ void func_800695C0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 572);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 5);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 576),
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 576),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 581);
}
@ -197,21 +197,21 @@ void func_8006969C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 588);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 592),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 592),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
0 * (globalCtx->state.frames * 0), 16, 32, 1, 1 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 8), 16, 32));
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->mf_11DA0);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
Matrix_Pull();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 621);
@ -223,24 +223,24 @@ void func_80069880(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 628);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 632),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 632),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 641),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 641),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
0 * (globalCtx->state.frames * 0), 16, 32, 1, 1 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 6), 16, 32));
Matrix_Push();
func_800D1FD4(&globalCtx->mf_11DA0);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 656),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 656),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pull();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 663);
@ -252,23 +252,23 @@ void func_80069AC8(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 670);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 674),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 674),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 683),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 683),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
0 * (globalCtx->state.frames * 0), 32, 32, 1, 1 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 6), 32, 32));
Matrix_Push();
func_800D1FD4(&globalCtx->mf_11DA0);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pull();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 704);
@ -280,19 +280,19 @@ void func_80069CF0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 712);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0) % 256,
1 * (globalCtx->state.frames * 2) % 256, 64, 64, 1,
0 * (globalCtx->state.frames * 0) % 128, 1 * (globalCtx->state.frames * 1) % 128, 32,
32));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 723),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 723),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 730),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 730),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 735);
}
@ -303,18 +303,18 @@ void func_80069EB0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 742);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 746),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 746),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
1 * -(globalCtx->state.frames * 5), 32, 32, 1, 0 * (globalCtx->state.frames * 0),
0 * (globalCtx->state.frames * 0), 32, 64));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 760),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 760),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 765);
}
@ -325,10 +325,10 @@ void func_8006A060(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 772);
func_80093BA8(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 776),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 776),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 783);
}
@ -339,14 +339,14 @@ void func_8006A158(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 811);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 815),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 815),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 5);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 822),
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 822),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 827);
}
@ -357,22 +357,22 @@ void func_8006A2A0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 834);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -1 * (globalCtx->state.frames * 1),
1 * (globalCtx->state.frames * 1), 32, 32, 1, -1 * (globalCtx->state.frames * 1),
1 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 845),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 845),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 855),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 855),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[5]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 861);
}
@ -383,13 +383,13 @@ void func_8006A4B0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 868);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 1),
0 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 1),
0 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 878),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 878),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 883);
}
@ -400,13 +400,13 @@ void func_8006A5F0(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 890);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6),
1 * (globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 6),
1 * (globalCtx->state.frames * 6), 32, 32));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 901),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 901),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 906);
}
@ -417,13 +417,13 @@ void func_8006A73C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 913);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 3), 32, 32, 1, 0 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 2), 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 924),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 924),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 929);
}
@ -434,13 +434,13 @@ void func_8006A88C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 936);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
1 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 0),
1 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 947),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 947),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 952);
}
@ -451,9 +451,9 @@ void func_8006A9CC(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 959);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 963),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 963),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 968);
}
@ -464,14 +464,14 @@ void func_8006AAA8(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 975);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 979),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 979),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 986),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 986),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 991);
}
@ -482,10 +482,10 @@ void func_8006ABEC(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 998);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1002),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1002),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1008);
}
@ -496,15 +496,15 @@ void func_8006ACE4(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1015);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1019),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1019),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1027),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1027),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1032);
}
@ -515,15 +515,15 @@ void func_8006AE40(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1039);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1043),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1043),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1050),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1050),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1056);
}
@ -534,15 +534,15 @@ void func_8006AF9C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1063);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2),
1 * -(globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 1),
-1 * (globalCtx->state.frames * 2), 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1074),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1074),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1081);
}
@ -553,12 +553,12 @@ void func_8006B124(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1088);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1092),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1092),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1100);
}
@ -569,16 +569,16 @@ void func_8006B24C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1108);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1112),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1112),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1120),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1120),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1126);
}
@ -591,16 +591,16 @@ void func_8006B3C0(GlobalContext* globalCtx, s16 drawId) {
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1140),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1140),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1148),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1148),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1154);
}
@ -611,16 +611,16 @@ void func_8006B54C(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1162);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2),
-1 * (globalCtx->state.frames * 2), 64, 64, 1, 1 * (globalCtx->state.frames * 4),
1 * -(globalCtx->state.frames * 4), 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1173),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1173),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1181);
}
@ -631,17 +631,17 @@ void func_8006B6E4(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1188);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1192),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1192),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1200),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1200),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyXlu.p++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1207);
}
@ -652,16 +652,16 @@ void func_8006B870(GlobalContext* globalCtx, s16 drawId) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1214);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1218),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1218),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[5]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[6]);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDrawItemTable[drawId].dlists[7]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1230);
}

View file

@ -399,7 +399,7 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 809);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 813);
}
@ -494,8 +494,8 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
vtx[3].v.cn[2] = sp78.b;
vtx[3].v.cn[3] = sp78.a;
gSPVertex(oGfxCtx->polyXlu.p++, vtx, 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 2, 0, 0, 2, 3, 0);
gSPVertex(POLY_XLU_DISP++, vtx, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0);
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 932);
@ -668,14 +668,14 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
vtx[j2].v.cn[3] = func_80027E84(sp1A0.a, sp198.a, temp_f28);
}
gSPVertex(oGfxCtx->polyXlu.p++, vtx, 16, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 2, 3, 5, 0, 2, 5, 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 4, 5, 7, 0, 4, 7, 6, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 6, 7, 9, 0, 6, 9, 8, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 8, 9, 11, 0, 8, 11, 10, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 10, 11, 13, 0, 10, 13, 12, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 12, 13, 15, 0, 12, 15, 14, 0);
gSPVertex(POLY_XLU_DISP++, vtx, 16, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
gSP2Triangles(POLY_XLU_DISP++, 2, 3, 5, 0, 2, 5, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 4, 5, 7, 0, 4, 7, 6, 0);
gSP2Triangles(POLY_XLU_DISP++, 6, 7, 9, 0, 6, 9, 8, 0);
gSP2Triangles(POLY_XLU_DISP++, 8, 9, 11, 0, 8, 11, 10, 0);
gSP2Triangles(POLY_XLU_DISP++, 10, 11, 13, 0, 10, 13, 12, 0);
gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0);
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1184);
@ -721,7 +721,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
return;
}
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
for (i = 0, elem = &this->elements[0]; elem < &this->elements[this->numElements - 1]; elem++, i++) {
if ((elem->state == 0) || ((elem + 1)->state == 0)) {
@ -747,7 +747,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1280);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1285);
}
@ -755,24 +755,24 @@ void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vt
void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1294);
gDPPipeSync(oGfxCtx->polyXlu.p++);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
gDPSetCycleType(oGfxCtx->polyXlu.p++, G_CYC_2CYCLE);
gDPSetTextureLUT(oGfxCtx->polyXlu.p++, G_TT_NONE);
gSPTexture(oGfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineLERP(oGfxCtx->polyXlu.p++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(oGfxCtx->polyXlu.p++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
this->altEnvColor.a);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329);
@ -792,7 +792,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1356);
sSetupHandlers[this->drawMode](gfxCtx, this, vtx);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
{
Vec3f sp1B0;
@ -812,15 +812,15 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
for (i = 0; i < this->numElements - 1; i++) {
if (this->drawMode == 1) {
alphaRatio = (f32)this->elements[i].timer / (f32)this->elemDuration;
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g,
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g,
this->altPrimColor.b, this->altPrimColor.a * (1.0f - alphaRatio));
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
}
if (1) {} // Necessary to match
gSPVertex(oGfxCtx->polyXlu.p++, &vtx[j], 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
if (this->flags & 4) {
sp1B0.x = ((f32)vtx[4 * i + 0].v.ob[0] + (f32)vtx[4 * i + 1].v.ob[0]) * 0.5f;
@ -850,10 +850,10 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
break;
}
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(oGfxCtx->polyXlu.p++, &vtx[j], 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 3, 0, 0, 3, 2, 0);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
}
@ -993,12 +993,12 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->numElements != 0) {
if (this->flags == 0) {
func_800942F0(gfxCtx);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
vtx = Graph_Alloc(gfxCtx, sizeof(Vtx[32]));
if (vtx == NULL) {
@ -1072,7 +1072,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
j = 0;
gSPVertex(oGfxCtx->polyXlu.p++, vtx, 32, 0);
gSPVertex(POLY_XLU_DISP++, vtx, 32, 0);
phi_t2 = 0;
for (i = 0; i < this->numElements; i++) {
@ -1084,7 +1084,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
if (phi_t2 == 0) {
phi_t2 = 1;
} else {
gSP1Quadrangle(oGfxCtx->polyXlu.p++, j - 2, j - 1, j + 1, j, 0);
gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0);
if (1) {} // Necessary to match

View file

@ -158,29 +158,29 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
if (this != NULL) {
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
gDPSetCycleType(oGfxCtx->polyXlu.p++, G_CYC_2CYCLE);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gSPTexture(oGfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
gDPPipeSync(POLY_XLU_DISP++);
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
if (1) {} // Necessary to match
gDPSetCombineLERP(oGfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
0, 0, COMBINED, 0, 0, 0, COMBINED);
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(oGfxCtx->polyXlu.p++,
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++,
G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
EffectShieldParticle_GetColors(this, &primColor, &envColor);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, envColor.r, envColor.g, envColor.b, envColor.a);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, envColor.a);
gDPPipeSync(POLY_XLU_DISP++);
for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) {
Mtx* mtx;
@ -214,9 +214,9 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
break;
}
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(oGfxCtx->polyXlu.p++, sVertices, 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 2, 0, 0, 3, 1, 0);
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, sVertices, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0);
}
}

View file

@ -159,22 +159,22 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
if (this != NULL) {
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
gDPSetCycleType(oGfxCtx->polyXlu.p++, G_CYC_2CYCLE);
gDPPipeSync(oGfxCtx->polyXlu.p++);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
gDPPipeSync(POLY_XLU_DISP++);
gSPTexture(oGfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineMode(oGfxCtx->polyXlu.p++, G_CC_SHADEDECALA, G_CC_PASS2);
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(oGfxCtx->polyXlu.p++,
gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++,
G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(POLY_XLU_DISP++);
vertices = Graph_Alloc(gfxCtx, this->numElements * sizeof(Vtx[4]));
if (vertices == NULL) {
@ -271,12 +271,12 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
goto end;
}
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(oGfxCtx->polyXlu.p++, &vertices[4 * i], 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 2, 0, 3, 0, 2, 3, 1, 0);
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0);
}
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPPipeSync(POLY_XLU_DISP++);
}
end:

View file

@ -7,7 +7,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 113);
displayListHead = oGfxCtx->polyOpa.p;
displayListHead = POLY_OPA_DISP;
cos = Math_Coss((0x8000 / arg3) * arg2);
absCos = ABS(cos);
@ -21,7 +21,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
oGfxCtx->polyOpa.p = displayListHead;
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
@ -36,13 +36,13 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 141);
cos = Math_Coss((0x4000 / arg3) * arg2);
displayListHead = oGfxCtx->polyOpa.p;
displayListHead = POLY_OPA_DISP;
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
oGfxCtx->polyOpa.p = displayListHead;
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
@ -55,8 +55,8 @@ void func_80026608(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 159);
gDPPipeSync(oGfxCtx->polyOpa.p++);
oGfxCtx->polyOpa.p = func_800BC8A0(globalCtx, oGfxCtx->polyOpa.p);
gDPPipeSync(POLY_OPA_DISP++);
POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 164);
}
@ -68,7 +68,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 178);
displayListHead = oGfxCtx->polyXlu.p;
displayListHead = POLY_XLU_DISP;
cos = Math_Coss((0x8000 / arg3) * arg2);
absCos = ABS(cos);
@ -82,7 +82,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
oGfxCtx->polyXlu.p = displayListHead;
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
@ -95,14 +95,14 @@ void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 201);
displayListHead = oGfxCtx->polyXlu.p;
displayListHead = POLY_XLU_DISP;
cos = Math_Coss((0x4000 / arg3) * arg2);
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
oGfxCtx->polyXlu.p = displayListHead;
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
@ -114,8 +114,8 @@ void func_80026A6C(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 217);
gDPPipeSync(oGfxCtx->polyXlu.p++);
oGfxCtx->polyXlu.p = func_800BC8A0(globalCtx, oGfxCtx->polyXlu.p);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = func_800BC8A0(globalCtx, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 222);
}

View file

@ -61,19 +61,19 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_11DA0, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSegments[6] = VIRTUAL_TO_PHYSICAL(object);
gSPSegment(oGfxCtx->polyXlu.p++, 0x06, object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
if (mtx != NULL) {
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(texture));
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(texture));
func_80094C50(gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB,
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB,
this->rgPrimColorA);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB,
gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB,
this->rgEnvColorA);
gSPDisplayList(oGfxCtx->polyXlu.p++, this->gfx);
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 243);

View file

@ -329,12 +329,12 @@ void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
if (thisx->params == A_OBJ_KNOB) {
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 1, 60, 60, 60, 50);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
}
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_80115484[type]);
gSPDisplayList(POLY_OPA_DISP++, D_80115484[type]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
}

View file

@ -750,12 +750,12 @@ void func_8001EF30(EnItem00* this, GlobalContext* globalCtx) {
}
}
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1562),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1562),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115530[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115530[iconNb]));
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_04042440);
gSPDisplayList(POLY_OPA_DISP++, &D_04042440);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568);
}
@ -770,7 +770,7 @@ void func_8001F080(EnItem00* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1594);
oGfxCtx->polyOpa.p = func_800BC8A0(globalCtx, oGfxCtx->polyOpa.p);
POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
if (this->actor.params == ITEM00_BOMBS_SPECIAL) {
iconNb = 1;
@ -778,13 +778,13 @@ void func_8001F080(EnItem00* this, GlobalContext* globalCtx) {
iconNb -= 3;
}
oGfxCtx->polyOpa.p = func_800946E4(oGfxCtx->polyOpa.p);
POLY_OPA_DISP = func_800946E4(POLY_OPA_DISP);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115544[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115544[iconNb]));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_0403F070);
gSPDisplayList(POLY_OPA_DISP++, &D_0403F070);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1611);
}
@ -799,15 +799,15 @@ void func_8001F1F4(EnItem00* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
func_8002EBCC(&this->actor, globalCtx, 0);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_0403BBA0);
gSPDisplayList(POLY_OPA_DISP++, &D_0403BBA0);
func_80093D84(globalCtx->state.gfxCtx);
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_0403BCD8);
gSPDisplayList(POLY_XLU_DISP++, &D_0403BCD8);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647);
}
@ -822,9 +822,9 @@ void func_8001F334(EnItem00* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_0403B030);
gSPDisplayList(POLY_XLU_DISP++, &D_0403B030);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673);
}

View file

@ -135,27 +135,27 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++,
gSPMatrix(POLY_OPA_DISP++,
Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
} else if (lod == 1) {
s32 pad2;
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++,
gSPMatrix(POLY_OPA_DISP++,
Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
dList = limb->dList[1];
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyXlu.p++,
gSPMatrix(POLY_XLU_DISP++,
Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, dList);
gSPDisplayList(POLY_XLU_DISP++, dList);
}
} else {
// FcSkeletonInfo_draw_child (): Not supported

View file

@ -221,37 +221,37 @@ void Health_Draw(GlobalContext* globalCtx) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
curColorSet = 0;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
interfaceCtx->unk_21A[4], 0xFF);
}
} else if (i == fullHeartCount) {
if (curColorSet != 1) {
curColorSet = 1;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, interfaceCtx->unk_202[0], interfaceCtx->unk_202[1],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_202[0], interfaceCtx->unk_202[1],
interfaceCtx->unk_202[2], interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, interfaceCtx->unk_208[0], interfaceCtx->unk_208[1],
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_208[0], interfaceCtx->unk_208[1],
interfaceCtx->unk_208[2], 0xFF);
}
} else if (i > fullHeartCount) {
if (curColorSet != 2) {
curColorSet = 2;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
interfaceCtx->unk_21A[4], 0xFF);
}
} else {
if (curColorSet != 3) {
curColorSet = 3;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, interfaceCtx->unk_20E[1], interfaceCtx->unk_20E[3],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[1], interfaceCtx->unk_20E[3],
interfaceCtx->unk_20E[5], interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, interfaceCtx->unk_21A[1], interfaceCtx->unk_21A[3],
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[1], interfaceCtx->unk_21A[3],
interfaceCtx->unk_21A[5], 0xFF);
}
}
@ -267,34 +267,34 @@ void Health_Draw(GlobalContext* globalCtx) {
if (i < fullHeartCount) {
if (curColorSet != 4) {
curColorSet = 4;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
}
} else if (i == fullHeartCount) {
if (curColorSet != 5) {
curColorSet = 5;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, D_8015FDC0[0], D_8015FDC0[1], D_8015FDC0[2],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDC0[0], D_8015FDC0[1], D_8015FDC0[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, D_8015FDC8[0], D_8015FDC8[1], D_8015FDC8[2], 0xFF);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDC8[0], D_8015FDC8[1], D_8015FDC8[2], 0xFF);
}
} else if (i > fullHeartCount) {
if (curColorSet != 6) {
curColorSet = 6;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
}
} else {
if (curColorSet != 7) {
curColorSet = 7;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, D_8015FDD0[3], D_8015FDD0[4], D_8015FDD0[5],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[3], D_8015FDD0[4], D_8015FDD0[5],
interfaceCtx->healthAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, D_8015FDE0[3], D_8015FDE0[4], D_8015FDE0[5], 0xFF);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[3], D_8015FDE0[4], D_8015FDE0[5], 0xFF);
}
}
@ -309,7 +309,7 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curBgImgLoaded != heartBgImg) {
curBgImgLoaded = heartBgImg;
gDPLoadTextureBlock(oGfxCtx->overlay.p++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@ -319,7 +319,7 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curCombineModeSet != 1) {
curCombineModeSet = 1;
func_80094520(gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0);
}
@ -327,7 +327,7 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curCombineModeSet != 3) {
curCombineModeSet = 3;
func_80094520(gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
}
}
@ -339,7 +339,7 @@ void Health_Draw(GlobalContext* globalCtx) {
temp4 *= 1024.0f;
temp1 = 8.0f;
temp1 *= 0.68f;
gSPTextureRectangle(oGfxCtx->overlay.p++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
gSPTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
(s32)temp4, (s32)temp4);
} else {
@ -347,7 +347,7 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curCombineModeSet != 2) {
curCombineModeSet = 2;
func_80094A14(gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0);
}
@ -355,7 +355,7 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curCombineModeSet != 4) {
curCombineModeSet = 4;
func_80094A14(gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
}
}
@ -364,9 +364,9 @@ void Health_Draw(GlobalContext* globalCtx) {
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
func_800D2CEC(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
-130.0f + offsetX, 94.5f - offsetY, 0.0f);
gSPMatrix(oGfxCtx->overlay.p++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(oGfxCtx->overlay.p++, sp154, 4, 0);
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
}

View file

@ -60,24 +60,24 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_lights.c", 339);
gSPNumLights(oGfxCtx->polyOpa.p++, lights->numLights);
gSPNumLights(oGfxCtx->polyXlu.p++, lights->numLights);
gSPNumLights(POLY_OPA_DISP++, lights->numLights);
gSPNumLights(POLY_XLU_DISP++, lights->numLights);
i = 0;
light = &lights->l.l[0];
while (i < lights->numLights) {
i++;
gSPLight(oGfxCtx->polyOpa.p++, light, i);
gSPLight(oGfxCtx->polyXlu.p++, light, i);
gSPLight(POLY_OPA_DISP++, light, i);
gSPLight(POLY_XLU_DISP++, light, i);
light++;
}
if (0) {}
i++; // abmient light is total number of lights + 1
gSPLight(oGfxCtx->polyOpa.p++, &lights->l.a, i);
gSPLight(oGfxCtx->polyXlu.p++, &lights->l.a, i);
gSPLight(POLY_OPA_DISP++, &lights->l.a, i);
gSPLight(POLY_XLU_DISP++, &lights->l.a, i);
CLOSE_DISPS(gfxCtx, "../z_lights.c", 352);
}
@ -363,10 +363,10 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 887);
oGfxCtx->polyXlu.p = func_800947AC(oGfxCtx->polyXlu.p++);
gDPSetAlphaDither(oGfxCtx->polyXlu.p++, G_AD_NOISE);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_MAGICSQ);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_04015720);
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_MAGICSQ);
gSPDisplayList(POLY_XLU_DISP++, D_04015720);
while (node != NULL) {
LightInfo* info;
@ -380,12 +380,12 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
if ((info->type == LIGHT_POINT_GLOW) && (params->drawGlow)) {
scale = SQ(params->radius) * 0.0000026f;
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_04015760);
gSPDisplayList(POLY_XLU_DISP++, D_04015760);
}
node = node->next;

View file

@ -320,11 +320,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
func_80094A14(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
tempX = player->actor.posRot.pos.x;
tempZ = player->actor.posRot.pos.z;
@ -335,11 +335,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
gSPDisplayList(OVERLAY_DISP++, D_0400C820);
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
@ -349,11 +349,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255);
gSPDisplayList(OVERLAY_DISP++, D_0400C820);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
@ -380,17 +380,17 @@ void Minimap_Draw(GlobalContext* globalCtx) {
case SCENE_ICE_DOUKUTO:
if (!R_MINIMAP_TOGGLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
(R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
0, 0, 1024, 1024);
}
@ -437,16 +437,16 @@ void Minimap_Draw(GlobalContext* globalCtx) {
if (!R_MINIMAP_TOGGLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
(R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2,
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
@ -458,11 +458,11 @@ void Minimap_Draw(GlobalContext* globalCtx) {
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++,
gSPTextureRectangle(OVERLAY_DISP++,
gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2,
gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
@ -472,11 +472,11 @@ void Minimap_Draw(GlobalContext* globalCtx) {
}
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
1024);
}

View file

@ -102,24 +102,24 @@ void MapMark_Draw(GlobalContext* globalCtx) {
break;
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTextureLUT(oGfxCtx->overlay.p++, G_TT_NONE);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, interfaceCtx->minimapAlpha);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
markPoint = &mapMarkData->points[0];
for (i = 0; i < mapMarkData->count; i++) {
if ((mapMarkData->markType != 0) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkData->markType];
gDPPipeSync(oGfxCtx->overlay.p++);
gDPLoadTextureBlock(oGfxCtx->overlay.p++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
rectLeft = (GREG(94) + markPoint->x + 204) << 2;
rectTop = (GREG(95) + markPoint->y + 140) << 2;
gSPTextureRectangle(oGfxCtx->overlay.p++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
markInfo->dtdy);
}

View file

@ -45,11 +45,11 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
}
if (D_8015FFC0 != (arg1 & 3)) {
gDPLoadTLUT(oGfxCtx->polyOpa.p++, 16, 256, &gLetterTLUT[arg1 & 3]);
gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gLetterTLUT[arg1 & 3]);
D_8015FFC0 = arg1 & 3;
}
gSPTextureRectangle(oGfxCtx->polyOpa.p++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2,
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2,
(D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024,
1024);
@ -65,18 +65,18 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
osSyncPrintf("font_ff --> %X\n", gFontFF);
}
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
gDPSetTextureImage(oGfxCtx->polyOpa.p++, G_IM_FMT_CI, G_IM_SIZ_16b, 1, (s32)gFontFF);
gDPSetTile(oGfxCtx->polyOpa.p++, G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPSetTextureImage(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_16b, 1, (s32)gFontFF);
gDPSetTile(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(oGfxCtx->polyOpa.p++);
gDPLoadBlock(oGfxCtx->polyOpa.p++, G_TX_LOADTILE, 0, 0, 511, 2048);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetTile(oGfxCtx->polyOpa.p++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPLoadSync(POLY_OPA_DISP++);
gDPLoadBlock(POLY_OPA_DISP++, G_TX_LOADTILE, 0, 0, 511, 2048);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetTile(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->polyOpa.p++, G_TX_RENDERTILE, 0, 0, 60, 508);
gDPSetTileSize(POLY_OPA_DISP++, G_TX_RENDERTILE, 0, 0, 60, 508);
D_8015FFC0 = -1;

View file

@ -2560,65 +2560,65 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
interfaceCtx->magicAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 100, 50, 50, 255);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
oGfxCtx->overlay.p =
Gfx_TextureIA8(oGfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1024, 1024);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 2048);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 28, 60);
gSPTextureRectangle(oGfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
256, 0, 1024, 1024);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar being used when casting a spell
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
// Fill the rest of the bar with the normal magic color
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
0, 0, 1024, 1024);
} else {
// Fill the whole bar with the normal magic color
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
}
@ -2666,17 +2666,17 @@ void func_80088B34(s16 arg0) {
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
}
@ -2698,69 +2698,69 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
interfaceCtx->bAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
oGfxCtx->overlay.p =
Gfx_TextureIA8(oGfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
// C-Left Button Color & Texture
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cLeftAlpha);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
// C-Down Button Color & Texture
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cDownAlpha);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
// C-Right Button Color & Texture
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cRightAlpha);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
gSPTextureRectangle(oGfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
1462, 1462);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
(u32)interfaceCtx->do_actionSegment + 0x300);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
gSPTextureRectangle(
oGfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2,
OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2,
R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2,
(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
}
@ -2770,7 +2770,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
(globalCtx->csCtx.state == 0)) {
if (!sCUpInvisible) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
@ -2781,30 +2781,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
temp = interfaceCtx->healthAlpha;
}
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
sCUpLabelTextures[gSaveContext.language]);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
@ -2815,24 +2815,24 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
// Empty C Button Arrows
for (temp = 1; temp < 4; temp++) {
if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
if (temp == 1) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cLeftAlpha);
} else if (temp == 2) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cDownAlpha);
} else {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cRightAlpha);
}
oGfxCtx->overlay.p = Gfx_TextureIA8(
oGfxCtx->overlay.p, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
OVERLAY_DISP = Gfx_TextureIA8(
OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
}
}
@ -2843,11 +2843,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
gDPLoadTextureBlock(oGfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
@ -2873,7 +2873,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
ammo = AMMO(i);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
if ((button == 0) && (gSaveContext.minigameState == 1)) {
ammo = globalCtx->interfaceCtx.hbaAmmo;
@ -2890,11 +2890,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
((i == ITEM_BEAN) && (ammo == 15))) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
}
if (ammo == 0) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
}
for (i = 0; ammo >= 10; i++) {
@ -2902,11 +2902,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
}
if (i != 0) {
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
@ -2924,15 +2924,15 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
if (1) {} // Necessary to match
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(oGfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0);
gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0);
gDPLoadTextureBlock(oGfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
}
@ -3087,10 +3087,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
gSPSegment(oGfxCtx->overlay.p++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(oGfxCtx->overlay.p++, 0x07, interfaceCtx->do_actionSegment);
gSPSegment(oGfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment);
gSPSegment(oGfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment);
gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->do_actionSegment);
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->icon_itemSegment);
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->flag == 0) {
Interface_InitVertices(globalCtx);
@ -3100,9 +3100,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx);
// Rupee Icon
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 80, 0, 255);
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
@ -3121,16 +3121,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
case SCENE_TAKARAYA:
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
// Small Key Icon
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 20, 255);
oGfxCtx->overlay.p =
Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
// Small Key Counter
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
@ -3143,13 +3143,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s2 = 42;
if (interfaceCtx->counterDigits[2] != 0) {
oGfxCtx->overlay.p =
Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
phi_s2, 190, 8, 16, 1024, 1024);
phi_s2 = 50;
}
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]],
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]],
8, 16, phi_s2, 190, 8, 16, 1024, 1024);
}
@ -3163,17 +3163,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s2 = 42;
// Rupee Counter
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
} else if (gSaveContext.rupees != 0) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
@ -3197,7 +3197,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
16, phi_s2, 206, 8, 16, 1024, 1024);
}
@ -3212,9 +3212,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
Interface_DrawItemButtons(globalCtx);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (interfaceCtx->unk_1FA == 0) {
// B Button Icon & possibly Ammo Count
@ -3223,8 +3223,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0);
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
@ -3232,66 +3232,66 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
} else {
// B Button Do Action Label
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
(u32)interfaceCtx->do_actionSegment + 0x180);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2,
gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
(R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
R_B_LABEL_DD);
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
// C-Left Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
// C-Down Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
// C-Right Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
}
@ -3299,24 +3299,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
// A Button
func_80094A14(globalCtx->state.gfxCtx);
func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45);
gSPClearGeometryMode(oGfxCtx->overlay.p++, G_CULL_BOTH);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
interfaceCtx->aAlpha);
Interface_DrawActionButton(globalCtx);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45);
gSPSetGeometryMode(oGfxCtx->overlay.p++, G_CULL_BACK);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(oGfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->vtx_128[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)(u32)interfaceCtx->do_actionSegment);
@ -3324,16 +3324,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)((u32)interfaceCtx->do_actionSegment + 0x180));
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
func_8008A994(interfaceCtx);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
gSPSegment(oGfxCtx->overlay.p++, 0x08, pauseCtx->unk_128);
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->unk_128);
func_80094A14(globalCtx->state.gfxCtx);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10;
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
@ -3344,24 +3344,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (pauseCtx->unk_24E < 0xBF) {
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 1023, 128);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
} else {
// Magic Arrow Equip Effect
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
@ -3376,21 +3376,21 @@ void Interface_Draw(GlobalContext* globalCtx) {
pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
}
gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 511, 512);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
}
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
func_80094520(globalCtx->state.gfxCtx);
@ -3400,29 +3400,29 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8) {
// Load Carrot Icon
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 255, 256);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 60, 60);
// Draw 6 carrots
phi_s1 = ZREG(14);
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
// Carrot Color (based on availability)
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
} else {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
}
gSPTextureRectangle(oGfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
phi_s1 += 16;
@ -3430,42 +3430,42 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
} else {
// Score for the Horseback Archery
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
// Target Icon
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 383, 342);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 92, 60);
gSPTextureRectangle(oGfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
// Score Counter
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
phi_s0 = 0;
phi_s1 = WREG(32) + 6 * 9;
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
oGfxCtx->overlay.p =
Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
}
}
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
}
}
@ -3846,32 +3846,32 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
// Clock Icon
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274],
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
// Timer Counter
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (gSaveContext.timer1State != 0) {
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else {
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
}
}
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
VREG(43) * 2, VREG(43) * 2);
@ -3885,10 +3885,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
if (interfaceCtx->unk_244 != 0) {
gDPPipeSync(oGfxCtx->overlay.p++);
gSPDisplayList(oGfxCtx->overlay.p++, sSetupDL_80125A60);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
gDPFillRectangle(oGfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(OVERLAY_DISP++);
gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);

View file

@ -1080,27 +1080,27 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL);
gSPSegment(oGfxCtx->polyXlu.p++, 0x00, NULL);
gSPSegment(oGfxCtx->overlay.p++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_XLU_DISP++, 0x00, NULL);
gSPSegment(OVERLAY_DISP++, 0x00, NULL);
gSPSegment(oGfxCtx->polyOpa.p++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(oGfxCtx->polyXlu.p++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(oGfxCtx->overlay.p++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(POLY_XLU_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(OVERLAY_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSPSegment(oGfxCtx->polyOpa.p++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(oGfxCtx->polyXlu.p++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(oGfxCtx->overlay.p++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(POLY_XLU_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(OVERLAY_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
gSPSegment(oGfxCtx->polyOpa.p++, 0x02, globalCtx->sceneSegment);
gSPSegment(oGfxCtx->polyXlu.p++, 0x02, globalCtx->sceneSegment);
gSPSegment(oGfxCtx->overlay.p++, 0x02, globalCtx->sceneSegment);
gSPSegment(POLY_OPA_DISP++, 0x02, globalCtx->sceneSegment);
gSPSegment(POLY_XLU_DISP++, 0x02, globalCtx->sceneSegment);
gSPSegment(OVERLAY_DISP++, 0x02, globalCtx->sceneSegment);
func_80095248(gfxCtx, 0, 0, 0);
if ((HREG(80) != 10) || (HREG(82) != 0)) {
oGfxCtx->polyOpa.p = func_800BC8A0(globalCtx, oGfxCtx->polyOpa.p);
oGfxCtx->polyXlu.p = func_800BC8A0(globalCtx, oGfxCtx->polyXlu.p);
POLY_OPA_DISP = func_800BC8A0(globalCtx, POLY_OPA_DISP);
POLY_XLU_DISP = func_800BC8A0(globalCtx, POLY_XLU_DISP);
func_800AA460(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.unk_0C);
func_800AAA50(&globalCtx->view, 15);
@ -1120,12 +1120,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
globalCtx->unk_11DE0 = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->mf_11DA0, "../z_play.c", 4005),
Graph_Alloc(gfxCtx, sizeof(Mtx)));
gSPSegment(oGfxCtx->polyOpa.p++, 0x01, globalCtx->unk_11DE0);
gSPSegment(POLY_OPA_DISP++, 0x01, globalCtx->unk_11DE0);
if ((HREG(80) != 10) || (HREG(92) != 0)) {
Gfx* sp1CC = oGfxCtx->polyOpa.p;
Gfx* gfxP = Graph_GfxPlusOne(oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, gfxP);
Gfx* sp1CC = POLY_OPA_DISP;
Gfx* gfxP = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, gfxP);
if ((globalCtx->transitionMode == 3) || (globalCtx->transitionMode == 11) ||
(globalCtx->transitionCtx.transitionType >= 56)) {
@ -1149,13 +1149,13 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
gSPEndDisplayList(gfxP++);
Graph_BranchDlist(sp1CC, gfxP);
oGfxCtx->polyOpa.p = gfxP;
POLY_OPA_DISP = gfxP;
}
if (gTrnsnUnkState == 3) {
Gfx* sp88 = oGfxCtx->polyOpa.p;
Gfx* sp88 = POLY_OPA_DISP;
TransitionUnk_Draw(&sTrnsnUnk, &sp88);
oGfxCtx->polyOpa.p = sp88;
POLY_OPA_DISP = sp88;
goto Gameplay_Draw_DrawOverlayElements;
} else {
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
@ -1170,9 +1170,9 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
}
if (R_PAUSE_MENU_MODE == 3) {
Gfx* sp84 = oGfxCtx->polyOpa.p;
Gfx* sp84 = POLY_OPA_DISP;
func_800C24BC(&globalCtx->preRenderCtx, &sp84);
oGfxCtx->polyOpa.p = sp84;
POLY_OPA_DISP = sp84;
goto Gameplay_Draw_DrawOverlayElements;
} else {
s32 sp80;

View file

@ -638,16 +638,16 @@ void func_8008F470(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDraw
eyeIndex = sEyeMouthIndexes[face][0];
}
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[eyeIndex]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[eyeIndex]));
if (mouthIndex < 0) {
mouthIndex = sEyeMouthIndexes[face][1];
}
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[mouthIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[mouthIndex]));
color = &sTunicColors[tunic];
gDPSetEnvColor(oGfxCtx->polyOpa.p++, color->r, color->g, color->b, 0);
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
sDListsLodOffset = lod * 2;
@ -658,25 +658,25 @@ void func_8008F470(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDraw
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
if (strengthUpgrade >= PLAYER_STR_SILVER_G) {
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
color = &sGauntletColors[strengthUpgrade - PLAYER_STR_SILVER_G];
gDPSetEnvColor(oGfxCtx->polyOpa.p++, color->r, color->g, color->b, 0);
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06025218);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06025598);
gSPDisplayList(oGfxCtx->polyOpa.p++, (D_80160014 == 0) ? D_060252D8 : D_06025438);
gSPDisplayList(oGfxCtx->polyOpa.p++, (D_80160018 == 8) ? D_06025658 : D_060257B8);
gSPDisplayList(POLY_OPA_DISP++, D_06025218);
gSPDisplayList(POLY_OPA_DISP++, D_06025598);
gSPDisplayList(POLY_OPA_DISP++, (D_80160014 == 0) ? D_060252D8 : D_06025438);
gSPDisplayList(POLY_OPA_DISP++, (D_80160018 == 8) ? D_06025658 : D_060257B8);
}
if (boots != 0) {
Gfx** bootDLists = sBootDListGroups[boots - 1];
gSPDisplayList(oGfxCtx->polyOpa.p++, bootDLists[0]);
gSPDisplayList(oGfxCtx->polyOpa.p++, bootDLists[1]);
gSPDisplayList(POLY_OPA_DISP++, bootDLists[0]);
gSPDisplayList(POLY_OPA_DISP++, bootDLists[1]);
}
} else {
if (Player_GetStrength() > PLAYER_STR_NONE) {
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06016118);
gSPDisplayList(POLY_OPA_DISP++, D_06016118);
}
}
}
@ -1031,8 +1031,8 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment);
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, this->giObjectSegment);
gSPSegment(oGfxCtx->polyXlu.p++, 0x06, this->giObjectSegment);
gSPSegment(POLY_OPA_DISP++, 0x06, this->giObjectSegment);
gSPSegment(POLY_XLU_DISP++, 0x06, this->giObjectSegment);
Matrix_Translate(refPos->x + (3.3f * Math_Sins(this->actor.shape.rot.y)), refPos->y + height,
refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_Coss(this->actor.shape.rot.y)), MTXMODE_NEW);
@ -1088,7 +1088,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
if (func_8003E188(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98) != 0) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572);
oGfxCtx->overlay.p = Gfx_CallSetupDL(oGfxCtx->overlay.p, 0x07);
OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x07);
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
@ -1097,10 +1097,10 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
gSPDisplayList(oGfxCtx->overlay.p++, D_0602CB48);
gSPSegment(OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
gSPDisplayList(OVERLAY_DISP++, D_0602CB48);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
}
@ -1186,9 +1186,9 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_RotateRPY(-0x8000, 0, 0x4000, MTXMODE_APPLY);
Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2653),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2653),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06006CC0);
gSPDisplayList(POLY_OPA_DISP++, D_06006CC0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2656);
} else if ((this->actor.scale.y >= 0.0f) && (this->swordState != 0)) {
@ -1207,10 +1207,10 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2710);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(oGfxCtx->polyXlu.p++, sBottleDLists[gSaveContext.linkAge]);
gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[gSaveContext.linkAge]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717);
}
@ -1280,9 +1280,9 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY);
}
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2804),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2804),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, stringData->dList);
gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
Matrix_Pull();
@ -1440,60 +1440,60 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, struct_80
{ s32 pad[2]; }
opaRef = oGfxCtx->polyOpa.p;
oGfxCtx->polyOpa.p++;
opaRef = POLY_OPA_DISP;
POLY_OPA_DISP++;
xluRef = oGfxCtx->polyXlu.p;
oGfxCtx->polyXlu.p++;
xluRef = POLY_XLU_DISP;
POLY_XLU_DISP++;
gSPDisplayList(oGfxCtx->work.p++, oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->work.p++, oGfxCtx->polyXlu.p);
gSPDisplayList(WORK_DISP++, POLY_OPA_DISP);
gSPDisplayList(WORK_DISP++, POLY_XLU_DISP);
gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
gSPLoadGeometryMode(oGfxCtx->polyOpa.p++, 0);
gSPTexture(oGfxCtx->polyOpa.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
gDPSetCombineMode(oGfxCtx->polyOpa.p++, G_CC_SHADE, G_CC_SHADE);
gDPSetOtherMode(oGfxCtx->polyOpa.p++,
gSPLoadGeometryMode(POLY_OPA_DISP++, 0);
gSPTexture(POLY_OPA_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_SHADE, G_CC_SHADE);
gDPSetOtherMode(POLY_OPA_DISP++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gSPLoadGeometryMode(oGfxCtx->polyOpa.p++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetScissorFrac(oGfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, 0, 0, width * 4.0f, height * 4.0f);
gSPClipRatio(oGfxCtx->polyOpa.p++, FRUSTRATIO_1);
gSPLoadGeometryMode(POLY_OPA_DISP++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetScissorFrac(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, width * 4.0f, height * 4.0f);
gSPClipRatio(POLY_OPA_DISP++, FRUSTRATIO_1);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img2);
gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL);
gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, 0, width - 1, height - 1);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img2);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, width - 1, height - 1);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img1);
gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL);
gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, 0, width - 1, height - 1);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img1);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, width - 1, height - 1);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetDepthImage(oGfxCtx->polyOpa.p++, img2);
gDPSetDepthImage(POLY_OPA_DISP++, img2);
viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * 2;
viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * 2;
gSPViewport(oGfxCtx->polyOpa.p++, &viewport);
gSPViewport(POLY_OPA_DISP++, &viewport);
guPerspective(perspMtx, &perspNorm, fovy, (f32)width / (f32)height, 10.0f, 4000.0f, 1.0f);
gSPPerspNormalize(oGfxCtx->polyOpa.p++, perspNorm);
gSPMatrix(oGfxCtx->polyOpa.p++, perspMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_OPA_DISP++, perspNorm);
gSPMatrix(POLY_OPA_DISP++, perspMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(lookAtMtx, eye->x, eye->y, eye->z, at->x, at->y, at->z, 0.0f, 1.0f, 0.0f);
gSPMatrix(oGfxCtx->polyOpa.p++, lookAtMtx, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_OPA_DISP++, lookAtMtx, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
sp12C[0] = sword;
sp12C[1] = shield;
@ -1501,27 +1501,27 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, struct_80
func_800D1694(pos->x, pos->y, pos->z, rot);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPSegment(oGfxCtx->polyOpa.p++, 0x04, seg04);
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, seg06);
gSPSegment(POLY_OPA_DISP++, 0x04, seg04);
gSPSegment(POLY_OPA_DISP++, 0x06, seg06);
gSPSetLights1(oGfxCtx->polyOpa.p++, lights1);
gSPSetLights1(POLY_OPA_DISP++, lights1);
func_80093C80(globalCtx);
oGfxCtx->polyOpa.p = Gfx_SetFog2(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 997, 1000);
POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP++, 0, 0, 0, 0, 997, 1000);
func_8002EABC(pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, gCullBackDList);
gSPSegment(POLY_OPA_DISP++, 0x0C, gCullBackDList);
func_8008F470(globalCtx, arg3->skeleton, arg3->limbDrawTable, arg3->dListCount, 0, tunic, boots, 0, func_80091880,
NULL, &sp12C);
gSPEndDisplayList(oGfxCtx->polyOpa.p++);
gSPEndDisplayList(oGfxCtx->polyXlu.p++);
gSPEndDisplayList(POLY_OPA_DISP++);
gSPEndDisplayList(POLY_XLU_DISP++);
gSPBranchList(opaRef, oGfxCtx->polyOpa.p);
gSPBranchList(xluRef, oGfxCtx->polyXlu.p);
gSPBranchList(opaRef, POLY_OPA_DISP);
gSPBranchList(xluRef, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288);
}

View file

@ -30,11 +30,11 @@ void PreNMI_Draw(PreNMIContext* this) {
OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96);
gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
func_80095248(gfxCtx, 0, 0, 0);
func_800940B0(gfxCtx);
gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112);
}

View file

@ -858,7 +858,7 @@ Gfx* func_80093808(Gfx* gfx) {
void func_80093848(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1293);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x3A]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x3A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1297);
}
@ -866,7 +866,7 @@ void func_80093848(GraphicsContext* gfxCtx) {
void func_800938B4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1309);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x39]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x39]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1313);
}
@ -874,7 +874,7 @@ void func_800938B4(GraphicsContext* gfxCtx) {
void func_80093920(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1325);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x32]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x32]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1329);
}
@ -882,7 +882,7 @@ void func_80093920(GraphicsContext* gfxCtx) {
void func_8009398C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1341);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x33]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x33]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1345);
}
@ -890,7 +890,7 @@ void func_8009398C(GraphicsContext* gfxCtx) {
void func_800939F8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1357);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x34]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x34]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1361);
}
@ -898,7 +898,7 @@ void func_800939F8(GraphicsContext* gfxCtx) {
void func_80093A64(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1373);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x35]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x35]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1377);
}
@ -906,7 +906,7 @@ void func_80093A64(GraphicsContext* gfxCtx) {
void func_80093AD0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1389);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x36]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x36]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1393);
}
@ -914,7 +914,7 @@ void func_80093AD0(GraphicsContext* gfxCtx) {
void func_80093B3C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1405);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x37]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x37]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1409);
}
@ -922,7 +922,7 @@ void func_80093B3C(GraphicsContext* gfxCtx) {
void func_80093BA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1421);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x1A]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x1A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1425);
}
@ -930,7 +930,7 @@ void func_80093BA8(GraphicsContext* gfxCtx) {
void func_80093C14(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1439);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x19]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1443);
}
@ -943,7 +943,7 @@ void func_80093C80(GlobalContext* globalCtx) {
if (globalCtx->roomCtx.curRoom.unk_03 == 3) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1460);
gDPSetColorDither(oGfxCtx->polyOpa.p++, G_CD_DISABLE);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1462);
}
@ -952,7 +952,7 @@ void func_80093C80(GlobalContext* globalCtx) {
void func_80093D18(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1475);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x19]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1479);
}
@ -960,7 +960,7 @@ void func_80093D18(GraphicsContext* gfxCtx) {
void func_80093D84(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1491);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x19]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1495);
}
@ -968,7 +968,7 @@ void func_80093D84(GraphicsContext* gfxCtx) {
void func_80093DF0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1507);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x1F]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x1F]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1511);
}
@ -976,7 +976,7 @@ void func_80093DF0(GraphicsContext* gfxCtx) {
void func_80093E5C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1523);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x20]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x20]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1527);
}
@ -984,7 +984,7 @@ void func_80093E5C(GraphicsContext* gfxCtx) {
void func_80093EC8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1539);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x21]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x21]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1543);
}
@ -1002,7 +1002,7 @@ Gfx* func_80093F58(Gfx* gfx) {
void func_80093F7C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1569);
oGfxCtx->polyOpa.p = func_80093F58(oGfxCtx->polyOpa.p);
POLY_OPA_DISP = func_80093F58(POLY_OPA_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1573);
}
@ -1010,7 +1010,7 @@ void func_80093F7C(GraphicsContext* gfxCtx) {
void func_80093FD8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1585);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x23]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x23]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1589);
}
@ -1018,7 +1018,7 @@ void func_80093FD8(GraphicsContext* gfxCtx) {
void func_80094044(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1601);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x2C]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x2C]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1605);
}
@ -1026,7 +1026,7 @@ void func_80094044(GraphicsContext* gfxCtx) {
void func_800940B0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1617);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x24]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x24]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1621);
}
@ -1039,7 +1039,7 @@ Gfx* func_8009411C(Gfx* gfx) {
void func_80094140(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1640);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x1C]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x1C]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1644);
}
@ -1047,7 +1047,7 @@ void func_80094140(GraphicsContext* gfxCtx) {
void func_800941AC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1651);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x2B]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x2B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1655);
}
@ -1055,7 +1055,7 @@ void func_800941AC(GraphicsContext* gfxCtx) {
void func_80094218(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1670);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x2D]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x2D]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1674);
}
@ -1063,7 +1063,7 @@ void func_80094218(GraphicsContext* gfxCtx) {
void func_80094284(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1681);
gSPDisplayList(oGfxCtx->overlay.p++, &sSetupDL[6 * 0x2E]);
gSPDisplayList(OVERLAY_DISP++, &sSetupDL[6 * 0x2E]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1685);
}
@ -1071,7 +1071,7 @@ void func_80094284(GraphicsContext* gfxCtx) {
void func_800942F0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1700);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x26]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x26]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1704);
}
@ -1079,7 +1079,7 @@ void func_800942F0(GraphicsContext* gfxCtx) {
void func_8009435C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1722);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x04]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x04]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1726);
}
@ -1087,7 +1087,7 @@ void func_8009435C(GraphicsContext* gfxCtx) {
void func_800943C8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1758);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x25]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x25]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1762);
}
@ -1095,7 +1095,7 @@ void func_800943C8(GraphicsContext* gfxCtx) {
void func_80094434(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1775);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x02]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x02]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1779);
}
@ -1108,7 +1108,7 @@ Gfx* func_800944A0(Gfx* gfx) {
void func_800944C4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1799);
oGfxCtx->polyOpa.p = func_800944A0(oGfxCtx->polyOpa.p);
POLY_OPA_DISP = func_800944A0(POLY_OPA_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1801);
}
@ -1116,7 +1116,7 @@ void func_800944C4(GraphicsContext* gfxCtx) {
void func_80094520(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1809);
oGfxCtx->overlay.p = func_800944A0(oGfxCtx->overlay.p);
OVERLAY_DISP = func_800944A0(OVERLAY_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1811);
}
@ -1130,7 +1130,7 @@ void func_8009457C(Gfx** gfxp) {
void func_800945A0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1837);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x28]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x28]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1841);
}
@ -1138,7 +1138,7 @@ void func_800945A0(GraphicsContext* gfxCtx) {
void func_8009460C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1853);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x29]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x29]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1857);
}
@ -1146,7 +1146,7 @@ void func_8009460C(GraphicsContext* gfxCtx) {
void func_80094678(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1869);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x2F]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x2F]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1873);
}
@ -1210,7 +1210,7 @@ Gfx* func_80094968(Gfx* gfx) {
void func_800949A8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1953);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x2A]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x2A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1957);
}
@ -1218,7 +1218,7 @@ void func_800949A8(GraphicsContext* gfxCtx) {
void func_80094A14(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1964);
gSPDisplayList(oGfxCtx->overlay.p++, &sSetupDL[6 * 0x2A]);
gSPDisplayList(OVERLAY_DISP++, &sSetupDL[6 * 0x2A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1968);
}
@ -1226,7 +1226,7 @@ void func_80094A14(GraphicsContext* gfxCtx) {
void func_80094A80(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1992);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x30]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x30]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1996);
}
@ -1234,7 +1234,7 @@ void func_80094A80(GraphicsContext* gfxCtx) {
void func_80094AEC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2008);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x31]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x31]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2012);
}
@ -1242,7 +1242,7 @@ void func_80094AEC(GraphicsContext* gfxCtx) {
void func_80094B58(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2024);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x1B]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x1B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2028);
}
@ -1250,8 +1250,8 @@ void func_80094B58(GraphicsContext* gfxCtx) {
void func_80094BC4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2040);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x3C]);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_DISABLE);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x3C]);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2043);
}
@ -1259,7 +1259,7 @@ void func_80094BC4(GraphicsContext* gfxCtx) {
void func_80094C50(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2056);
gSPDisplayList(oGfxCtx->polyXlu.p++, &sSetupDL[6 * 0x3D]);
gSPDisplayList(POLY_XLU_DISP++, &sSetupDL[6 * 0x3D]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2058);
}
@ -1267,7 +1267,7 @@ void func_80094C50(GraphicsContext* gfxCtx) {
void func_80094CBC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2086);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x38]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x38]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2090);
}
@ -1283,7 +1283,7 @@ void func_80094D28(Gfx** gfxp) {
void func_80094D4C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2112);
gSPDisplayList(oGfxCtx->polyOpa.p++, &sSetupDL[6 * 0x3B]);
gSPDisplayList(POLY_OPA_DISP++, &sSetupDL[6 * 0x3B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2116);
}
@ -1368,22 +1368,22 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a) {
void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2386);
gSPDisplayList(oGfxCtx->polyOpa.p++, sFillSetupDL);
gSPDisplayList(oGfxCtx->polyXlu.p++, sFillSetupDL);
gSPDisplayList(oGfxCtx->overlay.p++, sFillSetupDL);
gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
gSPDisplayList(POLY_XLU_DISP++, sFillSetupDL);
gSPDisplayList(OVERLAY_DISP++, sFillSetupDL);
gDPSetScissorFrac(oGfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetScissorFrac(oGfxCtx->polyXlu.p++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetScissorFrac(oGfxCtx->overlay.p++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetScissorFrac(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetScissorFrac(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(oGfxCtx->polyXlu.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetDepthImage(oGfxCtx->polyOpa.p++, gZBuffer);
gDPSetDepthImage(oGfxCtx->polyXlu.p++, gZBuffer);
gDPSetDepthImage(oGfxCtx->overlay.p++, gZBuffer);
gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer);
gDPSetDepthImage(POLY_XLU_DISP++, gZBuffer);
gDPSetDepthImage(OVERLAY_DISP++, gZBuffer);
if ((R_PAUSE_MENU_MODE < 2) && (gTrnsnUnkState < 2)) {
s32 ret = ShrinkWindow_GetCurrentVal();
@ -1428,29 +1428,29 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
}
}
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer);
gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL);
gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(oGfxCtx->polyOpa.p++,
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++,
(GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_FILL);
gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(oGfxCtx->polyOpa.p++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(oGfxCtx->polyOpa.p++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
gDPPipeSync(POLY_OPA_DISP++);
if (ret > 0) {
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetCycleType(oGfxCtx->overlay.p++, G_CYC_FILL);
gDPSetRenderMode(oGfxCtx->overlay.p++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(oGfxCtx->overlay.p++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(oGfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, ret - 1);
gDPFillRectangle(oGfxCtx->overlay.p++, 0, gScreenHeight - ret, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(oGfxCtx->overlay.p++);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, ret - 1);
gDPFillRectangle(OVERLAY_DISP++, 0, gScreenHeight - ret, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(OVERLAY_DISP++);
}
}
@ -1460,10 +1460,10 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
void func_80095974(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2503);
gSPDisplayList(oGfxCtx->polyOpa.p++, sFillSetupDL);
gDPSetScissorFrac(oGfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetDepthImage(oGfxCtx->polyOpa.p++, gZBuffer);
gDPSetColorImage(oGfxCtx->polyOpa.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
gDPSetScissorFrac(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth * 4.0f, gScreenHeight * 4.0f);
gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2513);
}

View file

@ -41,27 +41,27 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
polygon0 = &room->mesh->polygon0;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon0->start);
for (i = 0; i < polygon0->num; i++) {
if ((flags & 1) && (polygonDlist->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
gSPDisplayList(POLY_OPA_DISP++, polygonDlist->opa);
}
if ((flags & 2) && (polygonDlist->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu);
}
polygonDlist++;
@ -108,16 +108,16 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
spA4 = &spB8[0];
@ -193,20 +193,20 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
}
}
} else {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
}
}
@ -343,39 +343,39 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
sp90 = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
if (sp94 || sp98) {
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
if (sp94) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, polygonDlist->opa);
}
if (sp98) {
// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
// gSPLoadUcodeL(POLY_OPA_DISP++, rspS2DEX)?
gSPLoadUcodeEx(POLY_OPA_DISP++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
{
Vec3f sp60;
spA8 = oGfxCtx->polyOpa.p;
spA8 = POLY_OPA_DISP;
func_8005AFB4(&sp60, camera);
func_8009638C(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
polygon1->single.mode0, polygon1->single.tlutCount,
(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
oGfxCtx->polyOpa.p = spA8;
POLY_OPA_DISP = spA8;
}
// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
// gSPLoadUcode(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
}
}
if (sp90) {
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691);
@ -438,38 +438,38 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
sp8C = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
if (sp90 || sp94) {
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
if (sp90) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, polygonDlist->opa);
}
if (sp94) {
// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
// gSPLoadUcodeL(POLY_OPA_DISP++, rspS2DEX)?
gSPLoadUcodeEx(POLY_OPA_DISP++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
{
Vec3f sp5C;
spA8 = oGfxCtx->polyOpa.p;
spA8 = POLY_OPA_DISP;
func_8005AFB4(&sp5C, camera);
func_8009638C(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
bgImage->siz, bgImage->mode0, bgImage->tlutCount,
(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
oGfxCtx->polyOpa.p = spA8;
POLY_OPA_DISP = spA8;
}
// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
// gSPLoadUcode(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
}
}
if (sp8C) {
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819);

View file

@ -13,8 +13,8 @@ void Sample_Draw(SampleContext* this) {
OPEN_DISPS(gfxCtx, "../z_sample.c", 62);
gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL);
gSPSegment(oGfxCtx->polyOpa.p++, 0x01, this->staticSegment);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
func_80095248(gfxCtx, 0, 0, 0);
@ -24,16 +24,16 @@ void Sample_Draw(SampleContext* this) {
{
Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
guPosition(mtx, SREG(37), SREG(38), SREG(39), 1.0f, SREG(40), SREG(41), SREG(42));
gSPMatrix(oGfxCtx->polyOpa.p++, mtx, G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
}
oGfxCtx->polyOpa.p = Gfx_SetFog2(oGfxCtx->polyOpa.p, 0xFF, 0xFF, 0xFF, 0, 0, 0);
POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP, 0xFF, 0xFF, 0xFF, 0, 0, 0);
func_80093D18(gfxCtx);
gDPSetCycleType(oGfxCtx->polyOpa.p++, G_CYC_1CYCLE);
gDPSetRenderMode(oGfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPSetCombineMode(oGfxCtx->polyOpa.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 255, 255, 0, 0);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_1CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0);
CLOSE_DISPS(gfxCtx, "../z_sample.c", 111);
}

File diff suppressed because it is too large Load diff

View file

@ -49,10 +49,10 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_JointPosition(&pos, &rot);
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805),
G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
@ -110,10 +110,10 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_JointPosition(&pos, &rot);
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881),
G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
if (postLimbDraw != NULL) {
@ -161,8 +161,8 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton*
if (dList[1] != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 945);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 946);
gSPMatrix(oGfxCtx->polyOpa.p++, *mtx, G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList[1]);
gSPMatrix(POLY_OPA_DISP++, *mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 949);
(*mtx)++;
} else if (dList[0] != NULL) {
@ -211,7 +211,7 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* li
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1000);
gSPSegment(oGfxCtx->polyOpa.p++, 0xD, mtx);
gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(skeleton->limbs[0]);
@ -228,8 +228,8 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* li
Matrix_JointPosition(&pos, &rot);
if (dList[1] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1033);
gSPMatrix(oGfxCtx->polyOpa.p++, mtx, G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList[1]);
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList[1]);
mtx++;
} else if (dList[0] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1040);
@ -275,9 +275,9 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_JointPosition(&pos, &rot);
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
@ -332,9 +332,9 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_JointPosition(&pos, &rot);
if (dList != NULL) {
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
@ -379,8 +379,8 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* ske
Matrix_JointPosition(&pos, &rot);
if (dList[1] != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1242);
gSPMatrix(oGfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList[1]);
gSPMatrix(POLY_OPA_DISP++, *limbMatricies, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList[1]);
(*limbMatricies)++;
} else if (dList[0] != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1249);
@ -427,7 +427,7 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbD
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1294);
gSPSegment(oGfxCtx->polyOpa.p++, 0xD, mtx);
gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
Matrix_Push();
@ -446,8 +446,8 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbD
Matrix_JointPosition(&pos, &rot);
if (dList[1] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1327);
gSPMatrix(oGfxCtx->polyOpa.p++, mtx, G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dList[1]);
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList[1]);
mtx++;
} else {
if (dList[0] != NULL) {

View file

@ -174,10 +174,10 @@ void func_800AA550(View* view) {
OPEN_DISPS(gfxCtx, "../z_view.c", 459);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetScissor(oGfxCtx->polyOpa.p++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetScissor(oGfxCtx->polyXlu.p++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
CLOSE_DISPS(gfxCtx, "../z_view.c", 472);
}
@ -289,8 +289,8 @@ s32 func_800AAA9C(View* view) {
func_800AA550(view);
gSPViewport(oGfxCtx->polyOpa.p++, vp);
gSPViewport(oGfxCtx->polyXlu.p++, vp);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
@ -333,10 +333,10 @@ s32 func_800AAA9C(View* view) {
func_800AA890(view, projection);
gSPPerspNormalize(oGfxCtx->polyOpa.p++, view->normal);
gSPMatrix(oGfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(oGfxCtx->polyXlu.p++, view->normal);
gSPMatrix(oGfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
@ -366,8 +366,8 @@ s32 func_800AAA9C(View* view) {
osSyncPrintf("\n");
}
gSPMatrix(oGfxCtx->polyOpa.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(oGfxCtx->polyXlu.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 711);
@ -390,9 +390,9 @@ s32 func_800AB0A8(View* view) {
func_800AA550(view);
gSPViewport(oGfxCtx->polyOpa.p++, vp);
gSPViewport(oGfxCtx->polyXlu.p++, vp);
gSPViewport(oGfxCtx->overlay.p++, vp);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
@ -403,8 +403,8 @@ s32 func_800AB0A8(View* view) {
view->projection = *projection;
gSPMatrix(oGfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(oGfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 762);
@ -427,10 +427,10 @@ s32 func_800AB2C4(View* view) {
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetScissor(oGfxCtx->overlay.p++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gSPViewport(oGfxCtx->overlay.p++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
@ -441,7 +441,7 @@ s32 func_800AB2C4(View* view) {
view->projection = *projection;
gSPMatrix(oGfxCtx->overlay.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 801);
@ -467,10 +467,10 @@ s32 func_800AB560(View* view) {
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetScissor(oGfxCtx->overlay.p++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gSPViewport(oGfxCtx->overlay.p++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833);
@ -484,8 +484,8 @@ s32 func_800AB560(View* view) {
view->projection = *projection;
gSPPerspNormalize(oGfxCtx->overlay.p++, view->normal);
gSPMatrix(oGfxCtx->overlay.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
@ -503,7 +503,7 @@ s32 func_800AB560(View* view) {
view->viewing = *viewing;
gSPMatrix(oGfxCtx->overlay.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 871);

View file

@ -16,12 +16,12 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
func_800945A0(gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 7, skyboxCtx->staticSegments[0]);
gSPSegment(oGfxCtx->polyOpa.p++, 8, skyboxCtx->staticSegments[1]);
gSPSegment(oGfxCtx->polyOpa.p++, 9, skyboxCtx->staticSegments[2]);
gSPSegment(POLY_OPA_DISP++, 7, skyboxCtx->staticSegments[0]);
gSPSegment(POLY_OPA_DISP++, 8, skyboxCtx->staticSegments[1]);
gSPSegment(POLY_OPA_DISP++, 9, skyboxCtx->staticSegments[2]);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x00, 0x00, 0, 0, 0, alpha);
gSPTexture(oGfxCtx->polyOpa.p++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, alpha);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
@ -31,53 +31,53 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76);
gSPMatrix(oGfxCtx->polyOpa.p++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetColorDither(oGfxCtx->polyOpa.p++, G_CD_MAGICSQ);
gDPSetTextureFilter(oGfxCtx->polyOpa.p++, G_TF_BILERP);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
gDPLoadTLUT_pal256(oGfxCtx->polyOpa.p++, skyboxCtx->staticSegments[2]);
gDPSetTextureLUT(oGfxCtx->polyOpa.p++, G_TT_RGBA16);
gDPSetTextureConvert(oGfxCtx->polyOpa.p++, G_TC_FILT);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->staticSegments[2]);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
if (skyboxCtx->unk_140) {
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 1);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 1);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTLUT_pal256(oGfxCtx->polyOpa.p++, (u16*)skyboxCtx->staticSegments[2] + 256 * 1);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, (u16*)skyboxCtx->staticSegments[2] + 256 * 1);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 2);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 3);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 2);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 3);
if (skyboxId != 2) {
if (skyboxId <= 0x10 || skyboxId >= 0x19) {
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPLoadTLUT_pal256(oGfxCtx->polyOpa.p++, (u16*)skyboxCtx->staticSegments[2] + 256 * 2);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 4);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 5);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, (u16*)skyboxCtx->staticSegments[2] + 256 * 2);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 4);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 5);
gDPPipeSync(POLY_OPA_DISP++);
if (skyboxCtx->unk_140 != 2) {
gDPLoadTLUT_pal256(oGfxCtx->polyOpa.p++, (u16*)skyboxCtx->staticSegments[2] + 256 * 3);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 6);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 7);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, (u16*)skyboxCtx->staticSegments[2] + 256 * 3);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 6);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 7);
}
}
}
} else {
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 2);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 4);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 6);
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 8);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 2);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 4);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 6);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 8);
if (skyboxId == 5) {
gSPDisplayList(oGfxCtx->polyOpa.p++, skyboxCtx->dpList + 150 * 10);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dpList + 150 * 10);
}
}
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPPipeSync(POLY_OPA_DISP++);
CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125);
}

View file

@ -325,9 +325,9 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80090480(globalCtx, &this->collider, &this->hookInfo, &sp6C, &sp60);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 895),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 895),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_0602B288);
gSPDisplayList(POLY_OPA_DISP++, D_0602B288);
Matrix_Translate(this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, MTXMODE_NEW);
Math_Vec3f_Diff(&player->unk_3C8, &this->actor.posRot.pos, &sp78);
sp58 = SQ(sp78.x) + SQ(sp78.z);
@ -335,9 +335,9 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateY(Math_atan2f(sp78.x, sp78.z), MTXMODE_APPLY);
Matrix_RotateX(Math_atan2f(-sp78.y, sp5C), MTXMODE_APPLY);
Matrix_Scale(0.015f, 0.015f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 910),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 910),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_0602AFF0);
gSPDisplayList(POLY_OPA_DISP++, D_0602AFF0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 913);
}

View file

@ -215,18 +215,18 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
// Draw red effect over the screen when arrow hits
if (this->unk_15C > 0) {
oGfxCtx->polyXlu.p = func_800937C0(oGfxCtx->polyXlu.p);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0, 0,
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0, 0,
(s32)(150.0f * this->unk_15C) & 0xFF);
gDPSetAlphaDither(oGfxCtx->polyXlu.p++, G_AD_DISABLE);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_DISABLE);
gDPFillRectangle(oGfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
// Draw fire on the arrow
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 200, 0, this->alpha);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 128);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 200, 0, this->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 128);
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
if (this->timer != 0) {
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
@ -235,13 +235,13 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, sTextureDL);
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (stateFrames * 2) % 256, 0, 64, 32, 1,
255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
gSPDisplayList(oGfxCtx->polyXlu.p++, sVertexDL);
gSPDisplayList(POLY_XLU_DISP++, sVertexDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
}

View file

@ -216,18 +216,18 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
// Draw blue effect over the screen when arrow hits
if (this->unk_164 > 0) {
oGfxCtx->polyXlu.p = func_800937C0(oGfxCtx->polyXlu.p);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
(s32)(50.0f * this->unk_164) & 0xFF, (s32)(150.0f * this->unk_164) & 0xFF);
gDPSetAlphaDither(oGfxCtx->polyXlu.p++, G_AD_DISABLE);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_DISABLE);
gDPFillRectangle(oGfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
// Draw ice on the arrow
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 170, 255, 255, this->alpha);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 128);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 170, 255, 255, this->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 128);
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
if (this->timer != 0) {
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
@ -236,13 +236,13 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, sTextureDL);
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
gSPDisplayList(oGfxCtx->polyXlu.p++, sVertexDL);
gSPDisplayList(POLY_XLU_DISP++, sVertexDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
}

View file

@ -216,18 +216,18 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
// Draw yellow effect over the screen when arrow hits
if (this->unk_164 > 0) {
oGfxCtx->polyXlu.p = func_800937C0(oGfxCtx->polyXlu.p);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
gDPSetAlphaDither(oGfxCtx->polyXlu.p++, G_AD_DISABLE);
gDPSetColorDither(oGfxCtx->polyXlu.p++, G_CD_DISABLE);
gDPFillRectangle(oGfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
// Draw light on the arrow
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 170, this->alpha);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 255, 0, 128);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, this->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
if (this->timer != 0) {
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
@ -236,13 +236,13 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, sTextureDL);
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
gSPDisplayList(oGfxCtx->polyXlu.p++, sVertexDL);
gSPDisplayList(POLY_XLU_DISP++, sVertexDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
}

View file

@ -274,9 +274,9 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (Flags_GetEventChkInf(0xB0)) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 677),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 677),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_60013500);
gSPDisplayList(POLY_OPA_DISP++, D_60013500);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 681);

View file

@ -131,9 +131,9 @@ void BgGateShutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 328),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 328),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001CD0);
gSPDisplayList(POLY_OPA_DISP++, D_06001CD0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 333);
}

View file

@ -107,18 +107,18 @@ void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 8,
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TexScroll(globalCtx->state.gfxCtx, globalCtx->gameplayFrames & 127,
globalCtx->gameplayFrames * -3 & 127, 32, 32));
gSPSegment(oGfxCtx->polyXlu.p++, 9,
gSPSegment(POLY_XLU_DISP++, 9,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, -globalCtx->gameplayFrames & 127, 32, 32, 1, 0,
globalCtx->gameplayFrames & 127, 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000600);
gSPDisplayList(POLY_XLU_DISP++, D_06000600);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 285);
}

View file

@ -204,7 +204,7 @@ void BgGndDarkmeiro_DrawSwitchBlock(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 378);
//@bug Due to a bug in the display list, the transparency data is not used.
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 198, 202, 208, this->timer2);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 198, 202, 208, this->timer2);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 380);
Gfx_DrawDListXlu(globalCtx, D_0600BEC0);
@ -213,7 +213,7 @@ void BgGndDarkmeiro_DrawSwitchBlock(Actor* thisx, GlobalContext* globalCtx) {
void BgGndDarkmeiro_DrawStaticBlock(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 391);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 198, 202, 208, 255);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 198, 202, 208, 255);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 393);
Gfx_DrawDListXlu(globalCtx, D_0600BEC0);

View file

@ -197,10 +197,10 @@ void BgGndSoulmeiro_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 398);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 400),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 400),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_8087B578[params]);
gSPDisplayList(POLY_XLU_DISP++, D_8087B578[params]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 403);
break;
case 1:

View file

@ -157,13 +157,13 @@ void BgHaka_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 406),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 406),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060001B0);
gSPDisplayList(POLY_OPA_DISP++, D_060001B0);
Matrix_Translate(0.0f, 0.0f, thisx->minVelocityY * 10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 416),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 416),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060002A8);
gSPDisplayList(POLY_XLU_DISP++, D_060002A8);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 421);
}

View file

@ -205,14 +205,14 @@ void BgHakaTubo_DrawFlameCircle(BgHakaTubo* this, GlobalContext* globalCtx) {
Matrix_RotateY(this->dyna.actor.shape.rot.y * 0.0000958738f, MTXMODE_APPLY);
Matrix_Scale(0.07f, 0.04f, 0.07f, MTXMODE_APPLY);
if (1) {}
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 0, 170, 255, 255);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 170, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 255);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->fireScroll & 127, 0, 32, 64, 1, 0,
(this->fireScroll * -15) & 0xFF, 32, 64));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 497),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 497),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_040184B0);
gSPDisplayList(POLY_XLU_DISP++, D_040184B0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 501);
}

View file

@ -510,9 +510,9 @@ void BgHeavyBlock_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_MultVec3f(&D_80884ED4, &thisx->initPosRot);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 931),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 931),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060013C0);
gSPDisplayList(POLY_OPA_DISP++, D_060013C0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 935);
}

View file

@ -236,18 +236,18 @@ void BgHidanCurtain_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 685);
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 220, 0, this->alpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 220, 0, this->alpha);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 0);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->texScroll & 0x7F, 0, 0x20, 0x40, 1, 0,
(this->texScroll * -0xF) & 0xFF, 0x20, 0x40));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 698),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 698),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_040184B0);
gSPDisplayList(POLY_XLU_DISP++, D_040184B0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 702);
}

View file

@ -195,14 +195,14 @@ void BgHidanFirewall_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x14);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80886D04[this->unk_150]));
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0x01, 255, 255, 0, 150);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 255);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80886D04[this->unk_150]));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0600DA80);
gSPDisplayList(POLY_XLU_DISP++, D_0600DA80);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463);
}

View file

@ -238,24 +238,24 @@ void BgHidanFwbig_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 630);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_040173D0));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_040173D0));
gSPSegment(oGfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(D_04017BD0));
gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(D_04017BD0));
height = thisx->scale.y * 2400.0f;
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 220, 0,
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 220, 0,
((height - (thisx->initPosRot.pos.y - thisx->posRot.pos.y)) * 255.0f) / height);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 0);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames % 0x80, 0, 0x20, 0x40, 1, 0,
(u8)(globalCtx->gameplayFrames * -15), 0x20, 0x40));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 660),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 660),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0600DB20);
gSPDisplayList(POLY_XLU_DISP++, D_0600DB20);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 664);
}

View file

@ -156,9 +156,9 @@ void BgHidanKousi_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 354),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 354),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_80889E84[thisx->params & 0xFF]);
gSPDisplayList(POLY_OPA_DISP++, D_80889E84[thisx->params & 0xFF]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 359);
}

View file

@ -182,28 +182,28 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 568),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 568),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_0600AD00);
gSPDisplayList(POLY_OPA_DISP++, D_0600AD00);
Matrix_MtxFCopy(&mf, &gMtxFClear);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x14);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
if ((s16)((func_8005A9F4(ACTIVE_CAM) - this->dyna.actor.shape.rot.y) - 0x2E6C) >= 0) {
for (i = 3; i >= 0; i--) {
oGfxCtx->polyXlu.p = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, POLY_XLU_DISP);
}
for (i = 0; i < 4; i++) {
oGfxCtx->polyXlu.p = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 1, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 1, POLY_XLU_DISP);
}
} else {
for (i = 3; i >= 0; i--) {
oGfxCtx->polyXlu.p = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 1, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 1, POLY_XLU_DISP);
}
for (i = 0; i < 4; i++) {
oGfxCtx->polyXlu.p = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, POLY_XLU_DISP);
}
}

View file

@ -111,10 +111,10 @@ void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001040);
gSPDisplayList(POLY_OPA_DISP++, D_06001040);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 250);
}

View file

@ -72,11 +72,11 @@ void BgJyaBlock_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(&D_05004350));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 153),
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&D_05004350));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 153),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 232, 210, 176, 255);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_05004CD0);
gDPSetEnvColor(POLY_OPA_DISP++, 232, 210, 176, 255);
gSPDisplayList(POLY_OPA_DISP++, D_05004CD0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 158);
}

View file

@ -189,9 +189,9 @@ void BgJyaBombchuiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
void BgJyaBombchuiwa_DrawRock(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 436);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 439),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 439),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060119B0);
gSPDisplayList(POLY_XLU_DISP++, D_060119B0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 443);
}
@ -200,13 +200,13 @@ void BgJyaBombchuiwa_DrawLight(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 453);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 457),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 457),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 153.0f), 153));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0600DC40);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 255.0f), 255));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0600DB60);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 153.0f), 153));
gSPDisplayList(POLY_XLU_DISP++, D_0600DC40);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 255.0f), 255));
gSPDisplayList(POLY_XLU_DISP++, D_0600DB60);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 472);
}

View file

@ -295,11 +295,11 @@ void BgJyaMegami_DrawFace(BgJyaMegami* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 706);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sRightSideCrumbles[this->crumbleIndex]));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sLeftSideCrumbles[this->crumbleIndex]));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 716),
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRightSideCrumbles[this->crumbleIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sLeftSideCrumbles[this->crumbleIndex]));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 716),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06005780);
gSPDisplayList(POLY_OPA_DISP++, D_06005780);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 720);
}
@ -323,9 +323,9 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) {
Matrix_Translate(sPiecesInit[i].unk_00.x * -10.0f, sPiecesInit[i].unk_00.y * -10.0f,
sPiecesInit[i].unk_00.z * -10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 778),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 778),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDLists[i]);
gSPDisplayList(POLY_OPA_DISP++, sDLists[i]);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 783);

View file

@ -112,18 +112,18 @@ void BgMenkuriEye_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 292);
func_80093D84(globalCtx->state.gfxCtx);
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 200, 0, 0, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 0, 0, 255);
} else if (this->framesUntilDisable == -1) {
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 200, 0, 0, 0);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 0, 0, 0);
} else {
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 200, 0, 0, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 0, 0, 255);
}
Matrix_Translate(this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0);
Matrix_RotateRPY(this->actor.posRot.rot.x, this->actor.posRot.rot.y, this->actor.posRot.rot.z, 1);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, 1);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 331),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 331),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06002D20);
gSPDisplayList(POLY_XLU_DISP++, D_06002D20);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 335);
}

View file

@ -332,18 +332,18 @@ void BgMizuWater_Draw(Actor* thisx, GlobalContext* globalCtx) {
gameplayFrames = globalCtx->gameplayFrames;
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x0C,
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1, 0,
-gameplayFrames * 1, 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 749),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 749),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 255, 255, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, 102);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 102);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06004B20);
gSPDisplayList(POLY_XLU_DISP++, D_06004B20);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 756);
}

View file

@ -109,15 +109,15 @@ void BgMjin_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (objBankIndex >= 0) {
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[objBankIndex].segment);
}
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(&D_06000000));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&D_06000000));
dlist = D_06000330;
} else {
dlist = D_06000140;
}
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 285),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 285),
G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, dlist);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 288);
}

View file

@ -251,11 +251,11 @@ void BgMoriBigst_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 541);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 548),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 548),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001E50);
gSPDisplayList(POLY_OPA_DISP++, D_06001E50);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 553);
}

View file

@ -260,10 +260,10 @@ void BgMoriElevator_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 575);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 580),
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 580),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06002AD0);
gSPDisplayList(POLY_OPA_DISP++, D_06002AD0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 584);
}

View file

@ -278,17 +278,17 @@ void BgMoriHashigo_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 516);
func_80093D18(globalCtx->state.gfxCtx);
if (1) {}
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 521),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 521),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
switch (this->dyna.actor.params) {
case -1:
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06004770);
gSPDisplayList(POLY_OPA_DISP++, D_06004770);
break;
case 0:
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060036B0);
gSPDisplayList(POLY_OPA_DISP++, D_060036B0);
break;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 531);

View file

@ -168,11 +168,11 @@ void BgMoriHashira4_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 339);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 344),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 344),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDisplayLists[this->dyna.actor.params]);
gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[this->dyna.actor.params]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 348);
}

View file

@ -235,10 +235,10 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 611);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIdx].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 618),
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIdx].segment);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 618),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, sDLists[this->dyna.actor.params]);
gSPDisplayList(POLY_OPA_DISP++, sDLists[this->dyna.actor.params]);
if (this->boxObjIdx > 0) {
Matrix_Get(&mtx);
}
@ -251,21 +251,21 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_RotateRPY(0, -0x8000, this->dyna.actor.shape.rot.z, MTXMODE_APPLY);
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_04049FE0);
gSPDisplayList(POLY_OPA_DISP++, D_04049FE0);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[this->boxObjIdx].segment);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, &D_80116280[2]);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->boxObjIdx].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
Matrix_Put(&mtx);
Matrix_Translate(147.0f, -245.0f, -453.0f, MTXMODE_APPLY);
Matrix_RotateY(1.5707964f, MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 689),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 689),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000AE8);
gSPDisplayList(POLY_OPA_DISP++, D_06000AE8);
Matrix_Put(&mtx);
Matrix_Translate(167.0f, -218.0f, -453.0f, MTXMODE_APPLY);
if (Flags_GetTreasure(globalCtx, 0xE)) {
@ -274,9 +274,9 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateZ(M_PI, MTXMODE_APPLY);
}
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 703),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 703),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001678);
gSPDisplayList(POLY_OPA_DISP++, D_06001678);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 709);

View file

@ -169,18 +169,18 @@ void BgMoriIdomizu_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 360),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 360),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_XLU_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 128);
gSPSegment(oGfxCtx->polyXlu.p++, 0x09,
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0x7F - (gameplayFrames & 0x7F), gameplayFrames % 0x80, 0x20,
0x20, 1, gameplayFrames & 0x7F, gameplayFrames % 0x80, 0x20, 0x20));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060049D0);
gSPDisplayList(POLY_XLU_DISP++, D_060049D0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 382);
}

View file

@ -168,12 +168,12 @@ void BgMoriKaitenkabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 347);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 352),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 352),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060056B0);
gSPDisplayList(POLY_OPA_DISP++, D_060056B0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 356);
}

View file

@ -229,12 +229,12 @@ void BgMoriRakkatenjo_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 497);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 502),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 502),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06007690);
gSPDisplayList(POLY_OPA_DISP++, D_06007690);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 506);
}

View file

@ -598,11 +598,11 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) {
} else {
alpha = this->timer;
}
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 255, 255, 255, alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, alpha);
}
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1501),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1501),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, displayLists[this->type]);
gSPDisplayList(POLY_OPA_DISP++, displayLists[this->type]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1508);
if ((this->type == 0) || (this->type == 1)) {

View file

@ -141,9 +141,9 @@ void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 315);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 319),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 319),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060003A0);
gSPDisplayList(POLY_OPA_DISP++, D_060003A0);
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
Color_RGBA8* primColor = &sPrimColors[this->flameColor];
@ -158,21 +158,21 @@ void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
Lights_PointSetColorAndRadius(&this->lightInfo, red, green, blue, 200);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(this->flameTextureScroll * -20) & 0x1FF, 32, 128));
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, primColor->r, primColor->g, primColor->b, 255);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, envColor->r, envColor->g, envColor->b, 255);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, primColor->r, primColor->g, primColor->b, 255);
gDPSetEnvColor(POLY_XLU_DISP++, envColor->r, envColor->g, envColor->b, 255);
Matrix_Translate(0.0f, 52.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000),
MTXMODE_APPLY);
Matrix_Scale(0.0027f, 0.0027f, 0.0027f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 368),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 368),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0404D4E0);
gSPDisplayList(POLY_XLU_DISP++, D_0404D4E0);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 373);
}

View file

@ -84,9 +84,9 @@ void BgPushbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 263);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 269),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 269),
G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_06000000);
gSPDisplayList(POLY_OPA_DISP++, &D_06000000);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 272);
}

View file

@ -82,9 +82,9 @@ void BgSpot01Fusya_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 214),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 214),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000100);
gSPDisplayList(POLY_OPA_DISP++, D_06000100);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 219);
}

View file

@ -329,10 +329,10 @@ void func_808AB700(BgSpot01Idohashira* this, GlobalContext* globalCtx) {
func_80093D18(localGfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(localGfxCtx, "../z_bg_spot01_idohashira.c", 699),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_spot01_idohashira.c", 699),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_808AAF34(this, globalCtx);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000420);
gSPDisplayList(POLY_OPA_DISP++, D_06000420);
CLOSE_DISPS(localGfxCtx, "../z_bg_spot01_idohashira.c", 708);
}

View file

@ -76,15 +76,15 @@ void BgSpot01Idomizu_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 232),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 232),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
frames = globalCtx->state.frames;
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - frames % 128, frames & 0x7F, 32, 32, 1, frames % 128,
frames & 0x7F, 32, 32));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060007D0);
gSPDisplayList(POLY_XLU_DISP++, D_060007D0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 244);
}

View file

@ -78,9 +78,9 @@ void BgSpot01Idosoko_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 166),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 166),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_06003B20);
gSPDisplayList(POLY_OPA_DISP++, &D_06003B20);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 171);
}

View file

@ -132,30 +132,30 @@ void BgSpot03Taki_Draw(Actor* thisx, GlobalContext* globalCtx) {
gameplayFrames = globalCtx->gameplayFrames;
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 325),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 325),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(
oGfxCtx->polyXlu.p++, 0x08,
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, gameplayFrames * 5, 64, 64, 1, 0, gameplayFrames * 5, 64, 64));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000B20);
gSPDisplayList(POLY_XLU_DISP++, D_06000B20);
if (this->bufferIndex == 0) {
gSPVertex(oGfxCtx->polyXlu.p++, D_06000800, 25, 0);
gSPVertex(POLY_XLU_DISP++, D_06000800, 25, 0);
} else {
gSPVertex(oGfxCtx->polyXlu.p++, D_06000990, 25, 0);
gSPVertex(POLY_XLU_DISP++, D_06000990, 25, 0);
}
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000BC0);
gSPDisplayList(POLY_XLU_DISP++, D_06000BC0);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 3, 64, 64, 1,
-gameplayFrames, gameplayFrames * 3, 64, 64));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06001580);
gSPDisplayList(POLY_XLU_DISP++, D_06001580);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 358);

View file

@ -174,9 +174,9 @@ void BgSpot09Obj_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 391),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 391),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06008010);
gSPDisplayList(POLY_XLU_DISP++, D_06008010);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 396);
}

View file

@ -150,11 +150,11 @@ void BgSpot11Oasis_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 327);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 331),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 331),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000870);
gSPDisplayList(POLY_XLU_DISP++, D_06000870);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 346);
}

View file

@ -99,9 +99,9 @@ void BgSpot15Saku_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 263),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 263),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_060003C0);
gSPDisplayList(POLY_XLU_DISP++, D_060003C0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 268);
}

View file

@ -512,16 +512,16 @@ void BgSpot16Bombstone_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1257),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1257),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->actor.params == 0xFF) {
// The boulder is intact
gSPDisplayList(oGfxCtx->polyOpa.p++, this->unk_150);
gSPDisplayList(POLY_OPA_DISP++, this->unk_150);
} else {
// The boulder is debris
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[this->bombiwaBankIndex].segment);
gSPDisplayList(oGfxCtx->polyOpa.p++, this->unk_150);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->bombiwaBankIndex].segment);
gSPDisplayList(POLY_OPA_DISP++, this->unk_150);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1274);

View file

@ -131,18 +131,18 @@ void BgSpot16Doughnut_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (1) {}
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->fireFlag & 1) {
gSPSegment(
oGfxCtx->polyXlu.p++, 0x08,
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * (-1), 0, 16, 32, 1, scroll, scroll * (-2), 16, 32));
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, this->envColorAlpha);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000660);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, this->envColorAlpha);
gSPDisplayList(POLY_XLU_DISP++, D_06000660);
} else {
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, 255);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000FC0);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gSPDisplayList(POLY_XLU_DISP++, D_06000FC0);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 238);
@ -156,11 +156,11 @@ void BgSpot16Doughnut_DrawExpanding(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 248),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 248),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, 255);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000FC0);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gSPDisplayList(POLY_XLU_DISP++, D_06000FC0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 256);
}

View file

@ -135,15 +135,15 @@ void BgSpot17Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 273),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 273),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
r = (r >> 1) + 0xC0;
g = (g >> 1) + 0xC0;
gDPSetEnvColor(oGfxCtx->polyOpa.p++, r, g, 255, 128);
gDPSetEnvColor(POLY_OPA_DISP++, r, g, 255, 128);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060008A0);
gSPDisplayList(POLY_OPA_DISP++, D_060008A0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 283);
@ -151,9 +151,9 @@ void BgSpot17Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 290),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 290),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000960);
gSPDisplayList(POLY_XLU_DISP++, D_06000960);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 295);
}

View file

@ -62,12 +62,12 @@ void func_808B7478(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - thisx->shape.rot.y + 0x8000) * 9.58738019108e-05f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_funen.c", 161),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_funen.c", 161),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (0 - globalCtx->gameplayFrames) & 0x7F, 0x20, 0x20, 1, 0,
(0 - globalCtx->gameplayFrames) & 0x7F, 0x20, 0x20));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_06000B40);
gSPDisplayList(POLY_XLU_DISP++, D_06000B40);
if (1) {}

View file

@ -163,11 +163,11 @@ void BgTokiSwd_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_8002EBCC(&this->actor, globalCtx2, 0);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TexScroll(globalCtx2->state.gfxCtx, 0, -(globalCtx2->gameplayFrames % 0x80), 32, 32));
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx2->state.gfxCtx, "../z_bg_toki_swd.c", 742),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx2->state.gfxCtx, "../z_bg_toki_swd.c", 742),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001BD0);
gSPDisplayList(POLY_OPA_DISP++, D_06001BD0);
CLOSE_DISPS(globalCtx2->state.gfxCtx, "../z_bg_toki_swd.c", 776);
}

View file

@ -243,10 +243,10 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
alpha = (globalCtx->unk_11D30[0] + 0x1F4);
}
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 128, 128, 128, alpha * 0.1f);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932),
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, &D_060009D0);
gSPDisplayList(POLY_OPA_DISP++, &D_060009D0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 937);
}

View file

@ -198,13 +198,13 @@ void BgYdanHasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 577);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (0 - globalCtx->gameplayFrames & 0x7F),
globalCtx->gameplayFrames & 0x7F, 0x20, 0x20, 1, globalCtx->gameplayFrames & 0x7F,
globalCtx->gameplayFrames & 0x7F, 0x20, 0x20));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 592),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 592),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, &D_06005DE0);
gSPDisplayList(POLY_XLU_DISP++, &D_06005DE0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 597);
}

View file

@ -132,9 +132,9 @@ void func_808C0EEC(BgZg* this, GlobalContext* globalCtx) {
OPEN_DISPS(localGfxCtx, "../z_bg_zg.c", 311);
func_80093D18(localGfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(localGfxCtx, "../z_bg_zg.c", 315),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_zg.c", 315),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06001080);
gSPDisplayList(POLY_OPA_DISP++, D_06001080);
CLOSE_DISPS(localGfxCtx, "../z_bg_zg.c", 320);
}

View file

@ -79,10 +79,10 @@ void func_80977EA8(GlobalContext* globalCtx, Gfx* dlist) {
func_80093D18(gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(gfxCtx, "../z_demo_geff.c", 183),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_geff.c", 183),
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, dlist);
gSPPopMatrix(oGfxCtx->polyOpa.p++, G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dlist);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_geff.c", 188);
}
@ -94,7 +94,7 @@ void func_80977F80(DemoGeff* this, GlobalContext* globalCtx) {
OPEN_DISPS(gfxCtx, "../z_demo_geff.c", 204);
gSPSegment(oGfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[objBankIndex].segment);
// Necessary to match

View file

@ -338,8 +338,8 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_go.c", 732);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(srcSegment9));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(srcSegment9));
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
&this->actor);

View file

@ -531,13 +531,13 @@ void func_80985CE8(DemoIm* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp68));
gSPSegment(oGfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp68));
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, this->unk_26C);
gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, &D_80116280[0]);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp68));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp68));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_26C);
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
oGfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 308);
}
@ -1193,10 +1193,10 @@ void func_80987658(DemoIm* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp68));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp68));
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 255);
gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp68));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp68));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, func_80987514,
func_809875C0, &this->actor);

View file

@ -463,14 +463,14 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(oGfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(oGfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, D_80116280);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
oGfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, oGfxCtx->polyXlu.p);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325);
}
@ -802,11 +802,11 @@ void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(oGfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 255);
gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
DemoSa_OverrideLimbDraw, NULL, &this->actor);

View file

@ -109,20 +109,20 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_shd.c", 729),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_shd.c", 729),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809932D0);
gSPDisplayList(POLY_XLU_DISP++, D_809932D0);
if (this->unk_14C & 1) {
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_80993390);
gSPDisplayList(POLY_XLU_DISP++, D_80993390);
} else if (this->unk_14C & 2) {
gSPDisplayList(oGfxCtx->polyXlu.p++,
gSPDisplayList(POLY_XLU_DISP++,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809934B8);
gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_shd.c", 762);

View file

@ -164,9 +164,9 @@ void DoorAna_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_ana.c", 440);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_ana.c", 446),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_ana.c", 446),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_05001390);
gSPDisplayList(POLY_XLU_DISP++, D_05001390);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_ana.c", 449);
}

View file

@ -153,9 +153,9 @@ void DoorGerudo_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 365),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 365),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000040);
gSPDisplayList(POLY_OPA_DISP++, D_06000040);
if (this->unk_166 != 0) {
Matrix_Scale(0.01f, 0.01f, 0.025f, MTXMODE_APPLY);

View file

@ -227,19 +227,19 @@ void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
if (thisx->params & 0x8000) {
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 100, 100, R_NAVI_MSG_REGION_ALPHA);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 100, 100, R_NAVI_MSG_REGION_ALPHA);
} else {
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, R_NAVI_MSG_REGION_ALPHA);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, R_NAVI_MSG_REGION_ALPHA);
}
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg.c", 448),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg.c", 448),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809AD278);
gSPDisplayList(POLY_XLU_DISP++, D_809AD278);
if (thisx->params & 0x4000) {
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809AD4B8);
gSPDisplayList(POLY_XLU_DISP++, D_809AD4B8);
} else {
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809AD3B8);
gSPDisplayList(POLY_XLU_DISP++, D_809AD3B8);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 457);

View file

@ -187,11 +187,11 @@ void ElfMsg2_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
func_80093D18(globalCtx->state.gfxCtx);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 362),
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 362),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809ADC38);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_809ADCF8);
gSPDisplayList(POLY_XLU_DISP++, D_809ADC38);
gSPDisplayList(POLY_XLU_DISP++, D_809ADCF8);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 367);
}

View file

@ -319,7 +319,7 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_800943C8(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B0F80[this->unk_2AC]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B0F80[this->unk_2AC]));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, &this->actor);

View file

@ -144,9 +144,9 @@ void func_809C2324(GlobalContext* globalCtx, Gfx* dList, s32 alpha) {
segment = D_809C25A0;
}
gSPSegment(oGfxCtx->polyXlu.p++, 0x08, segment);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, alpha);
gSPDisplayList(oGfxCtx->polyXlu.p++, dList);
gSPSegment(POLY_XLU_DISP++, 0x08, segment);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
gSPDisplayList(POLY_XLU_DISP++, dList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 330);
}
@ -163,9 +163,9 @@ void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) {
gameplayFrames = globalCtx->gameplayFrames % 128;
gSPSegment(oGfxCtx->polyXlu.p++, 0x0D,
gSPSegment(POLY_XLU_DISP++, 0x0D,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames, 0, 32, 32, 1, gameplayFrames, 0, 32, 32));
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 363),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 363),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->unk_164 != 0) {

View file

@ -340,16 +340,16 @@ void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_800D1FD4(&globalCtx->mf_11DA0);
func_8002EBCC(thisx, globalCtx, 0);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_04007A50);
gSPDisplayList(POLY_OPA_DISP++, D_04007A50);
Matrix_RotateRPY(0x4000, 0, 0, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetEnvColor(oGfxCtx->polyOpa.p++, (s16)this->flashIntensity, 0, 40, 255);
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_04007860);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 0, 40, 255);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
gSPDisplayList(POLY_OPA_DISP++, D_04007860);
func_800628A4(0, &this->explosionCollider);
}

View file

@ -464,23 +464,23 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
if (thisx->params != BOMBFLOWER_BODY) {
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000340);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000530);
gSPDisplayList(POLY_OPA_DISP++, D_06000340);
gSPDisplayList(POLY_OPA_DISP++, D_06000530);
Matrix_Translate(0.0f, 1000.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(this->flowerBombScale, this->flowerBombScale, this->flowerBombScale, MTXMODE_APPLY);
}
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 200, 255, 200, 255);
gDPPipeSync(oGfxCtx->polyOpa.p++);
gDPSetEnvColor(oGfxCtx->polyOpa.p++, (s16)this->flashIntensity, 20, 10, 0);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054),
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 255, 200, 255);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 20, 10, 0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(oGfxCtx->polyOpa.p++, 0x08,
gSPSegment(POLY_OPA_DISP++, 0x08,
SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx)));
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06000408);
gSPDisplayList(POLY_OPA_DISP++, D_06000408);
} else {
func_800628A4(0, &this->explosionCollider);
}

View file

@ -258,9 +258,9 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
Matrix_RotateY((this->activeTimer * 12000) * 0.0000958738f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601),
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_0400C808);
gSPDisplayList(POLY_OPA_DISP++, D_0400C808);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
}

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