mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 06:52:03 +00:00
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
This commit is contained in:
parent
2b38920d7e
commit
3ca6082084
47 changed files with 625 additions and 582 deletions
|
@ -7,9 +7,6 @@
|
|||
|
||||
.section .data
|
||||
|
||||
glabel En_Item00_InitVars
|
||||
.incbin "baserom.z64", 0xB8C660, 0x20
|
||||
|
||||
glabel D_801154E0
|
||||
.incbin "baserom.z64", 0xB8C680, 0x2C
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue