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More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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47 changed files with 625 additions and 582 deletions
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@ -168,12 +168,6 @@ void __osSetHWIntrRoutine(s32 idx, OSMesgQueue* queue, OSMesg msg);
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void __osGetHWIntrRoutine(s32 idx, OSMesgQueue** outQueue, OSMesg* outMsg);
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void __osSetWatchLo(u32);
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// ? func_80009320(?);
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// ? func_800093F0(?);
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// ? func_8001D234(?);
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// ? func_8001D310(?);
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// ? func_8001D480(?);
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// ? func_8001D5C8(?);
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Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
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Actor* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
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void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3f* spawnPos, s16 params);
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