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More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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47 changed files with 625 additions and 582 deletions
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@ -6,7 +6,7 @@
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#include "z_arrow_light.h"
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#include "../ovl_En_Arrow/z_en_arrow.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#define FLAGS 0x02000010
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