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More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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47 changed files with 625 additions and 582 deletions
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@ -6,7 +6,9 @@
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typedef struct {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x5D0];
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/* 0x014C */ char unk_14C[0x5CC];
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/* 0x0718 */ s16 organFadeTimer;
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/* 0x071A */ char unk_71A[0x2];
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} BossGanon; // size = 0x071C
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extern const ActorInit Boss_Ganon_InitVars;
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