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More actor cleanup Part 1 (#107)

* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
This commit is contained in:
Roman971 2020-05-01 20:26:16 +02:00 committed by GitHub
parent 2b38920d7e
commit 3ca6082084
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47 changed files with 625 additions and 582 deletions

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@ -5,8 +5,12 @@
#include <global.h>
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x10];
/* 0x000 */ Actor actor;
/* 0x14C */ u8 unk_14C;
/* 0x14E */ s16 unk_14E;
/* 0x150 */ s32 unk_150;
/* 0x154 */ f32 unk_154;
/* 0x158 */ f32 unk_158;
} EnPart; // size = 0x015C
extern const ActorInit En_Part_InitVars;