mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
This commit is contained in:
parent
2b38920d7e
commit
3ca6082084
47 changed files with 625 additions and 582 deletions
|
@ -5,8 +5,12 @@
|
|||
#include <global.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x10];
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x14C */ u8 unk_14C;
|
||||
/* 0x14E */ s16 unk_14E;
|
||||
/* 0x150 */ s32 unk_150;
|
||||
/* 0x154 */ f32 unk_154;
|
||||
/* 0x158 */ f32 unk_158;
|
||||
} EnPart; // size = 0x015C
|
||||
|
||||
extern const ActorInit En_Part_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue