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More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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2b38920d7e
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47 changed files with 625 additions and 582 deletions
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@ -27,7 +27,7 @@ const ActorInit Item_Inbox_InitVars = {
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};
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void ItemInbox_Init(ItemInbox* this, GlobalContext* globalCtx) {
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this->updateFunc = func_80B86020;
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this->actionFunc = func_80B86020;
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Actor_SetScale(&this->actor, 0.2);
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}
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@ -41,7 +41,7 @@ void func_80B86020(ItemInbox* this, GlobalContext* globalCtx) {
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}
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void ItemInbox_Update(ItemInbox* this, GlobalContext* globalCtx) {
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this->updateFunc(this, globalCtx);
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this->actionFunc(this, globalCtx);
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}
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void ItemInbox_Draw(ItemInbox* this, GlobalContext* globalCtx) {
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@ -6,8 +6,8 @@
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typedef struct {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ActorFunc updateFunc;
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} ItemInbox; // size = 0x0154
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/* 0x014C */ ActorFunc actionFunc;
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} ItemInbox; // size = 0x0150
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extern const ActorInit Item_Inbox_InitVars;
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