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z_en_js OK (#336)
* Initial commit for en_js * More work on decomping en_js * More en_js work * z_en_js OK * Made requested changes/improvements * Renamed arg in func_80A88F64 * Fixed undefined_symbols.txt * Fixed undefined_symbols.txt * Fixed undefined_symbols.txt
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8d5d644647
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23 changed files with 203 additions and 666 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_js.c
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* Overlay: ovl_En_Js
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* Description: Magic Carpet Salesman
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*/
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#include "z_en_js.h"
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#define FLAGS 0x00000009
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@ -9,7 +15,8 @@ void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnJs_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80A89304(EnJs* this, GlobalContext* globalCtx);
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const ActorInit En_Js_InitVars = {
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ACTOR_EN_JS,
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ACTORTYPE_NPC,
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@ -21,35 +28,194 @@ const ActorInit En_Js_InitVars = {
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(ActorFunc)EnJs_Update,
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(ActorFunc)EnJs_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A88E10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Init.s")
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x11, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 30, 40, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Destroy.s")
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extern SkeletonHeader D_06005EA0;
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extern AnimationHeader D_0600045C;
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extern AnimationHeader D_0600018C;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A88F64.s")
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void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89008.s")
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void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = THIS;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89078.s")
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ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06005EA0, &D_0600045C, this->limbDrawTable,
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this->transitionDrawTable, 13);
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600045C);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = 0xFF;
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Actor_SetScale(&this->actor, 0.01f);
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En_Js_SetupAction(this, func_80A89304);
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this->unk_284 = 0;
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this->actor.gravity = -1.0f;
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_JSJUTAN, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A890C0.s")
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void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A8910C.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89160.s")
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u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) {
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s16 yawDiff;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A891C4.s")
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if (func_8002F194(&this->actor, globalCtx)) {
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return 1;
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} else {
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this->actor.textId = textId;
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yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89294.s")
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if (ABS(yawDiff) <= 0x1800 && this->actor.xzDistFromLink < 100.0f) {
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this->unk_284 |= 1;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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return 0;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89304.s")
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void func_80A89008(EnJs* this) {
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En_Js_SetupAction(this, func_80A89304);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600045C, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_0600045C.genericHeader),
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2, -4.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Update.s")
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void func_80A89078(EnJs* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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func_80A89008(this);
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this->actor.flags &= ~0x10000;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A895C0.s")
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void func_80A890C0(EnJs* this, GlobalContext* globalCtx) {
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if (func_8002F194(&this->actor, globalCtx)) {
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En_Js_SetupAction(this, func_80A89078);
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} else {
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func_8002F2CC(&this->actor, globalCtx, 1000.0f);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A895F4.s")
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void func_80A8910C(EnJs* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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this->actor.textId = 0x6078;
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En_Js_SetupAction(this, func_80A890C0);
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this->actor.flags |= 0x10000;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Draw.s")
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void func_80A89160(EnJs* this, GlobalContext* globalCtx) {
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if (func_8002F410(&this->actor, globalCtx)) {
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this->actor.attachedA = NULL;
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En_Js_SetupAction(this, func_80A8910C);
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} else {
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func_8002F434(&this->actor, globalCtx, GI_BOMBCHUS_10, 10000.0f, 50.0f);
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}
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}
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void func_80A891C4(EnJs* this, GlobalContext* globalCtx) {
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if (func_8010BDBC(&globalCtx->msgCtx) == 4 && func_80106BC8(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // yes
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if (gSaveContext.rupees < 200) {
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func_8010B720(globalCtx, 0x6075);
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func_80A89008(this);
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} else {
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Rupees_ChangeBy(-200);
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En_Js_SetupAction(this, func_80A89160);
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}
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break;
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case 1: // no
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func_8010B720(globalCtx, 0x6074);
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func_80A89008(this);
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}
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}
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}
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void func_80A89294(EnJs* this) {
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En_Js_SetupAction(this, func_80A891C4);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600018C, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_0600018C.genericHeader),
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2, -4.0f);
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}
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void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
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if (func_80A88F64(this, globalCtx, 0x6077)) {
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func_80A89294(this);
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}
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}
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void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = THIS;
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s32 pad;
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s32 pad2;
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Collider_CylinderUpdate(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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if (this->actor.bgCheckFlags & 1) {
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if (func_80041F34(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource) == 1) {
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Math_SmoothScaleMaxF(&this->actor.shape.unk_08, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f);
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}
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} else {
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Math_SmoothDownscaleMaxF(&this->actor.shape.unk_08, 1.0f, (sREG(81) / 10.0f) + 50.0f);
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}
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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this->skelAnime.animCurrentFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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if (this->unk_284 & 1) {
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func_80038290(globalCtx, &this->actor, &this->unk_278, &this->unk_27E, this->actor.posRot2.pos);
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_278.x, 0, 6, 0x1838, 0x64);
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Math_SmoothScaleMaxMinS(&this->unk_278.y, 0, 6, 0x1838, 0x64);
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Math_SmoothScaleMaxMinS(&this->unk_27E.x, 0, 6, 0x1838, 0x64);
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Math_SmoothScaleMaxMinS(&this->unk_27E.y, 0, 6, 0x1838, 0x64);
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}
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this->unk_284 &= ~0x1;
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if (DECR(this->unk_288) == 0) {
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this->unk_288 = Math_Rand_S16Offset(0x3C, 0x3C);
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}
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this->unk_286 = this->unk_288;
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if (this->unk_286 >= 3) {
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this->unk_286 = 0;
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}
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}
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s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Vec3s* rot, Actor* thisx) {
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EnJs* this = THIS;
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if (limbIndex == 12) {
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rot->y -= this->unk_278.y;
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}
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return 0;
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}
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void EnJs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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static Vec3f D_80A896DC = { 0.0f, 0.0f, 0.0f };
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if (limbIndex == 12) {
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Matrix_MultVec3f(&D_80A896DC, &thisx->posRot2.pos);
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}
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}
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void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = THIS;
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func_800943C8(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnJs_OverrideLimbDraw, EnJs_PostLimbDraw, &this->actor);
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}
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@ -6,9 +6,20 @@
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struct EnJs;
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typedef void (*EnJsActionFunc)(struct EnJs*, GlobalContext*);
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typedef struct EnJs {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x144];
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s limbDrawTable[13];
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/* 0x022A */ Vec3s transitionDrawTable[13];
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/* 0x0278 */ Vec3s unk_278;
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/* 0x027E */ Vec3s unk_27E;
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/* 0x0284 */ u16 unk_284;
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/* 0x0286 */ s16 unk_286;
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/* 0x0288 */ s16 unk_288;
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/* 0x028C */ EnJsActionFunc actionFunc;
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} EnJs; // size = 0x0290
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extern const ActorInit En_Js_InitVars;
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