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z_bgcheck.c, 800430A0.c, 80043480.c (#256)

* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
mzxrules 2021-01-08 06:12:58 -05:00 committed by GitHub
parent 209f0d21b8
commit 3cef03f5ff
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GPG key ID: 4AEE18F83AFDEB23
416 changed files with 6610 additions and 13487 deletions

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@ -10,8 +10,8 @@
#define INVISIBLE_ACTOR_MAX 20
#define AM_FIELD_SIZE 0x27A0
// From z64.h
struct Actor;
// From z64.h
struct GlobalContext;
// From z64light.h
@ -22,11 +22,6 @@ typedef struct {
Vec3s rot;
} PosRot; // size = 0x14
typedef struct {
/* 0x00 */ char unk_00[0x8];
/* 0x08 */ Vec3s norm; // Normal vector
/* 0x0E */ s16 dist; // Plane distance from origin
} CollisionPoly; // size = 0x10
typedef void (*ActorFunc)(struct Actor*, struct GlobalContext*);
typedef u16 (*callback1_800343CC)(struct GlobalContext*, struct Actor*);
@ -127,9 +122,9 @@ typedef struct Actor {
/* 0x078 */ CollisionPoly* floorPoly; // Floor polygon an actor is over/touching
/* 0x07C */ u8 wallPolySource; // Complex Poly Surface Source. 0x32 = Scene
/* 0x07D */ u8 floorPolySource; // Complex Poly Surface Source. 0x32 = Scene. related to 0x80/88
/* 0x07E */ s16 wallPolyRot; // Rotation of the wall poly an actor is touching
/* 0x080 */ f32 groundY;
/* 0x084 */ f32 yDistToWater;
/* 0x07E */ s16 wallPolyRot; // Rotation of the wall poly
/* 0x080 */ f32 groundY; // Floor poly height
/* 0x084 */ f32 yDistToWater; // Distance from water surface
/* 0x088 */ u16 bgCheckFlags;
/* 0x08A */ s16 yawTowardsLink;
/* 0x08C */ f32 xyzDistToLinkSq;
@ -143,7 +138,7 @@ typedef struct Actor {
/* 0x0F4 */ f32 uncullZoneForward; // amount to increase the uncull zone forward by (in projected space)
/* 0x0F8 */ f32 uncullZoneScale; // amount to increase the uncull zone scale by (in projected space)
/* 0x0FC */ f32 uncullZoneDownward; // amount to increase uncull zone downward by (in projected space)
/* 0x100 */ Vec3f pos4;
/* 0x100 */ Vec3f pos4; // previous position
/* 0x10C */ u8 unk_10C; // Z-Target related
/* 0x10D */ u8 unk_10D; // Z-Target related
/* 0x10E */ u16 textId; // Text id to pass to link/display when interacting with an actor
@ -165,26 +160,13 @@ typedef struct Actor {
/* 0x13C */ char dbgPad[0x10]; // Padding that only exists in the debug rom
} Actor; // size = 0x14C
typedef struct {
/* 0x00 */ char unk_00[0x04];
/* 0x04 */ Actor* actor;
/* 0x08 */ void* unk_08; // Struct800417A0*
/* 0x0C */ char unk_0C[0x0C];
/* 0x18 */ Vec3f scale1;
/* 0x24 */ Vec3s rot1;
/* 0x2C */ Vec3f pos1;
/* 0x38 */ Vec3f scale2;
/* 0x44 */ Vec3s rot2;
/* 0x4C */ Vec3f pos2;
/* 0x58 */ char unk_58[0x0C];
} ActorMesh; // size = 0x64
typedef struct {
/* 0x000 */ Actor actor;
/* 0x14C */ u32 dynaPolyId;
typedef struct DynaPolyActor {
/* 0x000 */ struct Actor actor;
/* 0x14C */ s32 bgId;
/* 0x150 */ f32 unk_150;
/* 0x154 */ f32 unk_154;
/* 0x158 */ s16 unk_158;
/* 0x158 */ s16 unk_158; // y rotation?
/* 0x15A */ u16 unk_15A;
/* 0x15C */ u32 unk_15C;
/* 0x160 */ u8 unk_160;