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z_bgcheck.c, 800430A0.c, 80043480.c (#256)

* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
mzxrules 2021-01-08 06:12:58 -05:00 committed by GitHub
parent 209f0d21b8
commit 3cef03f5ff
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
416 changed files with 6610 additions and 13487 deletions

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@ -39,8 +39,14 @@ static ColliderCylinderInit sCylinderInit = {
{ 25, 60, 0, { 0, 0, 0 } },
};
static UNK_PTR D_8011546C[] = {
0x040394B0, 0x040394B0, 0x0403A120, 0x0403A480, 0x0403A7F0, 0x06000730,
extern CollisionHeader D_040394B0;
extern CollisionHeader D_0403A120;
extern CollisionHeader D_0403A480;
extern CollisionHeader D_0403A7F0;
extern CollisionHeader D_06000730;
static CollisionHeader* D_8011546C[] = {
&D_040394B0, &D_040394B0, &D_0403A120, &D_0403A480, &D_0403A7F0, &D_06000730,
};
static Gfx* D_80115484[] = {
@ -53,7 +59,7 @@ void EnAObj_SetupAction(EnAObj* this, EnAObjActionFunc actionFunc) {
}
void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
u32 sp34 = 0;
CollisionHeader* colHeader = NULL;
s32 pad;
EnAObj* this = THIS;
f32 sp28;
@ -91,35 +97,35 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawFunc_Circle, sp28);
thisx->posRot2.pos = thisx->posRot.pos;
this->dyna.dynaPolyId = -1;
this->dyna.bgId = BGACTOR_NEG_ONE;
this->dyna.unk_160 = 0;
this->dyna.unk_15C = 0;
this->dyna.unk_15C = DPM_UNK;
thisx->uncullZoneDownward = 1200.0f;
thisx->uncullZoneScale = 200.0f;
switch (thisx->params) {
case A_OBJ_BLOCK_LARGE:
case A_OBJ_BLOCK_HUGE:
this->dyna.dynaPolyId = 1;
this->dyna.bgId = 1;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, thisx, ACTORTYPE_BG);
func_8001D5C8(this, thisx->params);
break;
case A_OBJ_BLOCK_SMALL_ROT:
case A_OBJ_BLOCK_LARGE_ROT:
this->dyna.dynaPolyId = 3;
this->dyna.bgId = 3;
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, thisx, ACTORTYPE_BG);
func_8001D310(this, thisx->params);
break;
case A_OBJ_UNKNOWN_6:
// clang-format off
thisx->flags |= 0x1; this->dyna.dynaPolyId = 5; this->unk_178 = 10.0f;
thisx->flags |= 0x1; this->dyna.bgId = 5; this->unk_178 = 10.0f;
// clang-format on
thisx->gravity = -2.0f;
func_8001D234(this, thisx->params);
break;
case A_OBJ_GRASS_CLUMP:
case A_OBJ_TREE_STUMP:
this->dyna.dynaPolyId = 0;
this->dyna.bgId = 0;
func_8001D234(this, thisx->params);
break;
case A_OBJ_SIGNPOST_OBLONG:
@ -149,16 +155,16 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
thisx->colChkInfo.mass = 0xFF;
}
if (this->dyna.dynaPolyId != -1) {
DynaPolyInfo_Alloc(D_8011546C[this->dyna.dynaPolyId], &sp34);
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, thisx, sp34);
if (this->dyna.bgId != BGACTOR_NEG_ONE) {
CollisionHeader_GetVirtual(D_8011546C[this->dyna.bgId], &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
}
}
void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnAObj* this = THIS;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
switch (this->dyna.actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
@ -277,10 +283,7 @@ void func_8001D5C8(EnAObj* this, s16 params) {
void func_8001D608(EnAObj* this, GlobalContext* globalCtx) {
this->dyna.actor.speedXZ += this->dyna.unk_150;
this->dyna.actor.posRot.rot.y = this->dyna.unk_158;
this->dyna.actor.speedXZ = (this->dyna.actor.speedXZ < -2.5f)
? -2.5f
: ((this->dyna.actor.speedXZ > 2.5f) ? 2.5f : this->dyna.actor.speedXZ);
this->dyna.actor.speedXZ = CLAMP(this->dyna.actor.speedXZ, -2.5f, 2.5f);
Math_SmoothStepToF(&this->dyna.actor.speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);