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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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209f0d21b8
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416 changed files with 6610 additions and 13487 deletions
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@ -11,8 +11,8 @@ void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoGt_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoGt_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06005CB8;
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extern UNK_TYPE D_060091E4;
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extern CollisionHeader D_06005CB8;
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extern CollisionHeader D_060091E4;
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extern Gfx D_06009970[];
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extern Gfx D_06007630[];
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@ -27,7 +27,7 @@ void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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DemoGt* this = THIS;
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if ((this->dyna.actor.params == 1) || (this->dyna.actor.params == 2)) {
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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}
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@ -462,26 +462,25 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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void func_8097EDD8(DemoGt* this, GlobalContext* globalCtx, UNK_PTR arg0) {
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void func_8097EDD8(DemoGt* this, GlobalContext* globalCtx, CollisionHeader* collision) {
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s32 pad[3];
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ColHeader* localC;
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CollisionHeader* colHeader;
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if (arg0 != NULL) {
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if (collision != NULL) {
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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DynaPolyInfo_SetActorMove(&this->dyna, 0);
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localC = NULL;
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DynaPolyInfo_Alloc(arg0, &localC);
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this->dyna.dynaPolyId =
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DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, localC);
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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colHeader = NULL;
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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}
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}
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u8 func_8097EE44(DemoGt* this, GlobalContext* globalCtx, s32 arg0, s32 arg1, UNK_PTR arg2) {
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u8 func_8097EE44(DemoGt* this, GlobalContext* globalCtx, s32 updateMode, s32 drawConfig, CollisionHeader* colHeader) {
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if (func_8097ED94()) {
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this->updateMode = arg0;
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this->drawConfig = arg1;
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func_8097EDD8(this, globalCtx, arg2);
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this->updateMode = updateMode;
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this->drawConfig = drawConfig;
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func_8097EDD8(this, globalCtx, colHeader);
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return true;
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} else {
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Actor_Kill(&this->dyna.actor);
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