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z_bgcheck.c, 800430A0.c, 80043480.c (#256)

* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
mzxrules 2021-01-08 06:12:58 -05:00 committed by GitHub
parent 209f0d21b8
commit 3cef03f5ff
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GPG key ID: 4AEE18F83AFDEB23
416 changed files with 6610 additions and 13487 deletions

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@ -11,8 +11,8 @@ void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoGt_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoGt_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_06005CB8;
extern UNK_TYPE D_060091E4;
extern CollisionHeader D_06005CB8;
extern CollisionHeader D_060091E4;
extern Gfx D_06009970[];
extern Gfx D_06007630[];
@ -27,7 +27,7 @@ void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DemoGt* this = THIS;
if ((this->dyna.actor.params == 1) || (this->dyna.actor.params == 2)) {
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
}
@ -462,26 +462,25 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void func_8097EDD8(DemoGt* this, GlobalContext* globalCtx, UNK_PTR arg0) {
void func_8097EDD8(DemoGt* this, GlobalContext* globalCtx, CollisionHeader* collision) {
s32 pad[3];
ColHeader* localC;
CollisionHeader* colHeader;
if (arg0 != NULL) {
if (collision != NULL) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyInfo_SetActorMove(&this->dyna, 0);
localC = NULL;
DynaPolyInfo_Alloc(arg0, &localC);
this->dyna.dynaPolyId =
DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, localC);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
colHeader = NULL;
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
}
u8 func_8097EE44(DemoGt* this, GlobalContext* globalCtx, s32 arg0, s32 arg1, UNK_PTR arg2) {
u8 func_8097EE44(DemoGt* this, GlobalContext* globalCtx, s32 updateMode, s32 drawConfig, CollisionHeader* colHeader) {
if (func_8097ED94()) {
this->updateMode = arg0;
this->drawConfig = arg1;
func_8097EDD8(this, globalCtx, arg2);
this->updateMode = updateMode;
this->drawConfig = drawConfig;
func_8097EDD8(this, globalCtx, colHeader);
return true;
} else {
Actor_Kill(&this->dyna.actor);