mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 06:10:21 +00:00
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
parent
209f0d21b8
commit
3cef03f5ff
416 changed files with 6610 additions and 13487 deletions
|
@ -169,20 +169,20 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
|
|||
this->color1.g = sp60;
|
||||
}
|
||||
if ((((globalCtx->gameplayFrames % 4) == this->actor.params) && (this->actor.speedXZ != 0.0f) &&
|
||||
(sp64 =
|
||||
func_8003E0FC(&globalCtx->colCtx, &this->actor.posRot.pos, &this->unk_264, &sp68, &sp74, 1, 0, 0, 1))) ||
|
||||
(sp64 = BgCheck_AnyLineTest2(&globalCtx->colCtx, &this->actor.posRot.pos, &this->unk_264, &sp68, &sp74, 1, 0,
|
||||
0, 1))) ||
|
||||
(this->unk_222 == 0)) {
|
||||
if (sp74 != NULL) {
|
||||
sp74 = SEGMENTED_TO_VIRTUAL(sp74);
|
||||
sp62 = Math_FAtan2F(sp74->norm.x, sp74->norm.z) * ((f32)0x8000 / M_PI);
|
||||
sp62 = Math_FAtan2F(sp74->normal.x, sp74->normal.z) * ((f32)0x8000 / M_PI);
|
||||
} else {
|
||||
sp62 = this->actor.posRot.rot.y + 0x8000;
|
||||
}
|
||||
if ((this->unk_236 != sp62) || (sp64 == 0)) {
|
||||
if (func_8003E0FC(&globalCtx->colCtx, &this->unk_270, &this->unk_288, &sp68, &sp74, 1, 0, 0, 1)) {
|
||||
if (BgCheck_AnyLineTest2(&globalCtx->colCtx, &this->unk_270, &this->unk_288, &sp68, &sp74, 1, 0, 0, 1)) {
|
||||
sp64 |= 2;
|
||||
}
|
||||
if (func_8003E0FC(&globalCtx->colCtx, &this->unk_270, &this->unk_27C, &sp68, &sp74, 1, 0, 0, 1)) {
|
||||
if (BgCheck_AnyLineTest2(&globalCtx->colCtx, &this->unk_270, &this->unk_27C, &sp68, &sp74, 1, 0, 0, 1)) {
|
||||
sp64 |= 4;
|
||||
}
|
||||
switch (sp64) {
|
||||
|
@ -248,11 +248,11 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
} else if (this->unk_221 == 0) {
|
||||
sp64 = func_8003E0FC(&globalCtx->colCtx, &this->actor.posRot.pos, &player->actor.posRot.pos, &sp68, &sp74,
|
||||
1, 0, 0, 1);
|
||||
sp64 = BgCheck_AnyLineTest2(&globalCtx->colCtx, &this->actor.posRot.pos, &player->actor.posRot.pos, &sp68,
|
||||
&sp74, 1, 0, 0, 1);
|
||||
if (sp64 != 0) {
|
||||
sp74 = SEGMENTED_TO_VIRTUAL(sp74);
|
||||
sp60 = Math_FAtan2F(sp74->norm.x, sp74->norm.z) * ((f32)0x8000 / M_PI);
|
||||
sp60 = Math_FAtan2F(sp74->normal.x, sp74->normal.z) * ((f32)0x8000 / M_PI);
|
||||
if (this->unk_236 != sp60) {
|
||||
if ((s16)(this->actor.yawTowardsLink - sp60) >= 0) {
|
||||
this->unk_238 = 0x4000;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue