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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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416 changed files with 6610 additions and 13487 deletions
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@ -1336,15 +1336,15 @@ void func_80AED8DC(EnRu1* this) {
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void func_80AEDAE0(EnRu1* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->actor;
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DynaPolyActor* dyna = DynaPolyInfo_GetActor(&globalCtx->colCtx, thisx->floorPolySource);
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Actor* dyna = DynaPoly_GetActor(&globalCtx->colCtx, thisx->floorPolySource);
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if ((dyna == NULL) || (dyna->actor.id == ACTOR_EN_BOX)) {
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if (dyna == NULL || dyna->id == ACTOR_EN_BOX) {
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thisx->bgCheckFlags &= ~0x19;
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}
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}
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void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) {
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DynaPolyActor* temp_dyna;
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Actor* temp_dyna;
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f32* velocityY;
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f32* speedXZ;
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f32* gravity;
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@ -1356,11 +1356,11 @@ void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) {
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if (this->actor.bgCheckFlags & 1) {
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velocityY = &this->actor.velocity.y;
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temp_dyna = DynaPolyInfo_GetActor(&globalCtx->colCtx, this->actor.floorPolySource);
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temp_dyna = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorPolySource);
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if (*velocityY <= 0.0f) {
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speedXZ = &this->actor.speedXZ;
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if (temp_dyna != NULL) {
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if (temp_dyna->actor.id != ACTOR_EN_BOX) {
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if (temp_dyna->id != ACTOR_EN_BOX) {
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*speedXZ = 0.0f;
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}
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} else {
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@ -1372,7 +1372,7 @@ void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) {
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}
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gravity = &this->actor.gravity;
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if (temp_dyna != NULL) {
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if (temp_dyna->actor.id != ACTOR_EN_BOX) {
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if (temp_dyna->id != ACTOR_EN_BOX) {
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*velocityY = 0.0f;
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this->actor.minVelocityY = 0.0f;
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*gravity = 0.0f;
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@ -1431,9 +1431,9 @@ void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEDEF4(EnRu1* this, GlobalContext* globalCtx) {
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f32* speedXZ = &this->actor.speedXZ;
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DynaPolyActor* dyna = DynaPolyInfo_GetActor(&globalCtx->colCtx, this->actor.floorPolySource);
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Actor* dyna = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorPolySource);
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if ((dyna != NULL) && (dyna->actor.id == ACTOR_EN_BOX)) {
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if (dyna != NULL && dyna->id == ACTOR_EN_BOX) {
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if (*speedXZ != 0.0f) {
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*speedXZ *= 1.1f;
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} else {
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@ -1538,14 +1538,13 @@ s32 func_80AEE264(EnRu1* this, GlobalContext* globalCtx) {
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}
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void func_80AEE2F8(EnRu1* this, GlobalContext* globalCtx) {
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DynaPolyActor* dyna;
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u32 floorPolySource;
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if ((this->actor.bgCheckFlags & 1) && (this->actor.floorPolySource != 0x32)) {
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Actor* dyna;
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s32 floorPolySource;
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if ((this->actor.bgCheckFlags & 1) && (this->actor.floorPolySource != BGCHECK_SCENE)) {
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floorPolySource = this->actor.floorPolySource;
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dyna = DynaPolyInfo_GetActor(&globalCtx->colCtx, floorPolySource);
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if ((dyna != NULL) && (dyna->actor.id == ACTOR_BG_BDAN_SWITCH)) {
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if ((((dyna->actor.params) >> 8) & 0x3F) == 0x38) {
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dyna = DynaPoly_GetActor(&globalCtx->colCtx, floorPolySource);
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if ((dyna != NULL) && (dyna->id == ACTOR_BG_BDAN_SWITCH)) {
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if (((dyna->params >> 8) & 0x3F) == 0x38) {
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gSaveContext.infTable[20] |= 1;
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return;
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}
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@ -1560,13 +1559,13 @@ s32 func_80AEE394(EnRu1* this, GlobalContext* globalCtx) {
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DynaPolyActor* dynaActor;
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s32 floorPolySource;
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if ((this->actor.bgCheckFlags & 1) && (this->actor.floorPolySource != 0x32)) {
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if ((this->actor.bgCheckFlags & 1) && this->actor.floorPolySource != BGCHECK_SCENE) {
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colCtx = &globalCtx->colCtx;
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floorPolySource =
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this->actor.floorPolySource; // necessary match, can't move this out of this block unfortunately
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dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
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if ((dynaActor != NULL) && (dynaActor->actor.id == ACTOR_BG_BDAN_OBJECTS) && (dynaActor->actor.params == 0) &&
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(!Player_InCsMode(globalCtx)) && (globalCtx->msgCtx.unk_E300 == 0)) {
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dynaActor = DynaPoly_GetActor(colCtx, floorPolySource);
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if (dynaActor != NULL && dynaActor->actor.id == ACTOR_BG_BDAN_OBJECTS && dynaActor->actor.params == 0 &&
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!Player_InCsMode(globalCtx) && globalCtx->msgCtx.unk_E300 == 0) {
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func_80AEE02C(this);
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globalCtx->csCtx.segment = &D_80AF10A4;
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gSaveContext.cutsceneTrigger = 1;
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