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z_bgcheck.c, 800430A0.c, 80043480.c (#256)

* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
mzxrules 2021-01-08 06:12:58 -05:00 committed by GitHub
parent 209f0d21b8
commit 3cef03f5ff
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GPG key ID: 4AEE18F83AFDEB23
416 changed files with 6610 additions and 13487 deletions

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@ -255,7 +255,7 @@ void EnVm_Attack(EnVm* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->beamRot, pitch, 10, 0xDAC, 0);
playerPos = player->actor.posRot.pos;
if (player->actor.groundY > -32000.0f) {
if (player->actor.groundY > BGCHECK_Y_MIN) {
playerPos.y = player->actor.groundY;
}
@ -428,9 +428,9 @@ void EnVm_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
Vec3f sp74 = D_80B2EB04;
Vec3f sp68 = D_80B2EB10;
s32 pad;
Vec3f sp58;
Vec3f posResult;
CollisionPoly* poly;
u32 buff;
s32 bgId;
f32 dist;
if (limbIndex == 2) {
@ -442,11 +442,11 @@ void EnVm_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
sp80.z = (this->beamScale.z + 500.0f) * (this->actor.scale.y * 10000.0f);
Matrix_MultVec3f(&sp80, &this->beamPos3);
if (func_8003DE84(&globalCtx->colCtx, &this->beamPos1, &this->beamPos3, &sp58, &poly, 1, 1, 0, 1, &buff) ==
1) {
this->beamScale.z = Math_Vec3f_DistXYZ(&this->beamPos1, &sp58) - 5.0f;
if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->beamPos1, &this->beamPos3, &posResult, &poly, true,
true, false, true, &bgId) == true) {
this->beamScale.z = Math_Vec3f_DistXYZ(&this->beamPos1, &posResult) - 5.0f;
this->unk_260 = 4;
this->beamPos3 = sp58;
this->beamPos3 = posResult;
}
if (this->beamScale.z != 0.0f) {
dist = 100.0f;