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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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209f0d21b8
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416 changed files with 6610 additions and 13487 deletions
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@ -43,7 +43,7 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
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};
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UNK_TYPE D_80B940DC[] = { 0x06000730, 0x06000730, 0x06000578 };
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CollisionHeader* D_80B940DC[] = { 0x06000730, 0x06000730, 0x06000578 };
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static Color_RGB8 sFireTempleColor = { 165, 125, 55 };
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@ -53,15 +53,15 @@ void ObjHsblock_SetupAction(ObjHsblock* this, ObjHsblockActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, UNK_TYPE arg2, DynaPolyMoveFlag moveFlags) {
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void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, CollisionHeader* collision, DynaPolyMoveFlag moveFlags) {
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s32 pad;
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s32 localC = 0;
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CollisionHeader* colHeader = NULL;
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s32 pad2[2];
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DynaPolyInfo_SetActorMove(&this->dyna, moveFlags);
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DynaPolyInfo_Alloc(arg2, &localC);
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this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, localC);
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if (this->dyna.dynaPolyId == 0x32) {
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DynaPolyActor_Init(&this->dyna, moveFlags);
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_hsblock.c", 163,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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@ -78,7 +78,7 @@ void func_80B93BF0(ObjHsblock* this, GlobalContext* globalCtx) {
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void ObjHsblock_Init(Actor* thisx, GlobalContext* globalCtx) {
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ObjHsblock* this = THIS;
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func_80B93B68(this, globalCtx, D_80B940DC[thisx->params & 3], 0);
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func_80B93B68(this, globalCtx, D_80B940DC[thisx->params & 3], DPM_UNK);
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Actor_ProcessInitChain(thisx, sInitChain);
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func_80B93BF0(this, globalCtx);
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@ -103,7 +103,7 @@ void ObjHsblock_Init(Actor* thisx, GlobalContext* globalCtx) {
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void ObjHsblock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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ObjHsblock* this = THIS;
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_80B93D90(ObjHsblock* this) {
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