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Document Actor "OfferTalk" (#1567)
* OfferTalk * rm comment * exch to offer in comment * reword again * Partial PR Review * Actor_AcknowledgeTalking * Actor_TalkOfferAccepted * PR Review * rm part of comment * rm comment
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@ -395,11 +395,11 @@ PosRot* Actor_GetFocus(PosRot* dest, Actor* actor);
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PosRot* Actor_GetWorld(PosRot* dest, Actor* actor);
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PosRot* Actor_GetWorldPosShapeRot(PosRot* arg0, Actor* actor);
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s32 func_8002F0C8(Actor* actor, Player* player, s32 flag);
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u32 Actor_ProcessTalkRequest(Actor* actor, PlayState* play);
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s32 func_8002F1C4(Actor* actor, PlayState* play, f32 arg2, f32 arg3, u32 exchangeItemId);
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s32 func_8002F298(Actor* actor, PlayState* play, f32 arg2, u32 exchangeItemId);
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s32 func_8002F2CC(Actor* actor, PlayState* play, f32 arg2);
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s32 func_8002F2F4(Actor* actor, PlayState* play);
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s32 Actor_TalkOfferAccepted(Actor* actor, PlayState* play);
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s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, u32 exchangeItemId);
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s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, PlayState* play, f32 radius, u32 exchangeItemId);
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s32 Actor_OfferTalk(Actor* actor, PlayState* play, f32 radius);
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s32 Actor_OfferTalkNearColChkInfoCylinder(Actor* actor, PlayState* play);
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u32 Actor_TextboxIsClosing(Actor* actor, PlayState* play);
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s8 func_8002F368(PlayState* play);
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void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y);
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